Stats
Stats are the various aspects of Eidoses and Anima that influence their effectiveness in combat.
Main Stats for Anima
Health: The amount of hitpoints the Anima has. This number reduces when being attacked.
Energy: The amount of energy needed to for the Anima to use its Battle Skill.
ATK (Attack): Number that dictates the amount of damage an Anima will do to opposing Anima when using Physical attacks.
MP (Magic Power): Number that dictates the amount of damage an Anima will do to opposing Anima when using Magic attacks.
Armor: Reduces the damage an Anima takes from Physical attacks by a percent value (listed in the Stats menu).
MR (Magic Resistance): Reduces the damage an Anima takes from Magic attacks by a percent value (listed in the Stats menu)
Attack SPD: Amount of time between attacks, in seconds.
Attack Range: Dictates how far an Anima's attack can reach.
Crit Rate: Dictates the percentage chance of a Critical Hit occurring, which increases the damage of an attack by the Crit Damage percent.
Crit Damage: Dictates how much more damage a Critical Hit will do.
Energy on Hit: Dictates how much Energy an Anima gains from using its basic attack.
Physical Leech:
Magic Leech:
Energy Regen/s: Dictates how much Energy the Anima gains passively over 1 second.
Main Stats for Eidoses
Resonance: Increases the effects of the Eidos's Aspect Skill strength by the listed percent.
Focus: Increases the effects of the Eidos's Active Skill strength by the listed percent.
Energy Cost: Cost to cast the Active Skill.
Energy Regen: Amount of Energy regenerated each second(?).
Initial Energy: Amount of Energy the Eidos starts with.
Stats Not Listed in the Stats Menu
(?)