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Stats are the various aspects of Eidoses and Anima that influence their effectiveness in combat.

Main Stats for Anima

Health: The amount of hitpoints the Anima has. This number reduces when being attacked.

Energy: The amount of energy needed to for the Anima to use its Battle Skill.

ATK (Attack): Number that dictates the amount of damage an Anima will do to opposing Anima when using Physical attacks.

MP (Magic Power): Number that dictates the amount of damage an Anima will do to opposing Anima when using Magic attacks.

Armor: Reduces the damage an Anima takes from Physical attacks by a percent value (listed in the Stats menu).

MR (Magic Resistance): Reduces the damage an Anima takes from Magic attacks by a percent value (listed in the Stats menu)

Attack SPD: Amount of time between attacks, in seconds.

Attack Range: Dictates how far an Anima's attack can reach.

Crit Rate: Dictates the percentage chance of a Critical Hit occurring, which increases the damage of an attack by the Crit Damage percent.

Crit Damage: Dictates how much more damage a Critical Hit will do.

Energy on Hit: Dictates how much Energy an Anima gains from using its basic attack.

Physical Leech: Heals the Anima by the percent damage of each Physical attack.

Magic Leech: Heals the Anima by the percent damage of each Magic attack.

Energy Regen/s: Dictates how much Energy the Anima gains passively over 1 second.

Charge: Replaces Energy for certain Anima.

Main Stats for Eidoses

Resonance: Increases the effects of the Eidos's Aspect Skill strength by the listed percent.

Focus: Increases the effects of the Eidos's Active Skill strength by the listed percent.

Energy Cost: Cost to cast the Active Skill.

Energy Regen: Amount of Energy regenerated each second(?).

Initial Energy: Amount of Energy the Eidos starts with.

Stats Not Listed in the Stats Menu

Omnileech: Applies the percent listed to both Physical Leech and Magic Leech.