Shield
This article is a stub.
Our community needs more information on this page! Can you help out? Click here to add more. The reason provided was:
Specific Information
Shield is a combat mechanic in Honkai: Nexus Anima. It acts as temporary HP for an Anima.
Abilities With Shield
20 abilities produce Shields:
| Character | Name | Description | Type |
|---|---|---|---|
| FelinoxieFelinoxie Felinoxie |
Active: Deploys a Brightmoon Shroud with a 1-hex radius that lasts 3s and follows Felinoxie, dealing 180% Physical DMG to opponents over 3s. Also grants 500% Shield for 3s. |
Battle Skill | |
| DerpydileDerpydile Derpydile |
Active: Derpydile unleashes 3 soundwaves, each dealing 100% Physical DMG to opponents within 1 hex. Gains 1% Shield for each opponent hit. |
Battle Skill | |
| FyrklorFyrklor Fyrklor |
Passive: After every 3 Basic Attacks used, unleashes Dancing FlameDancing FlameFyrklor swings its greatsword upward, dealing 270% Physical DMG to the target and Launching them for 0.5s. once. This effect is considered a Basic Attack. Eidos Link: Gains a Shield equal to 10% at the start of battle, triggering again when Health reaches 50% for the first time. |
Battle Skill | |
| FurrariFurrari Furrari |
Active: Charges at the opponent furthest away within a 3-hex radius, dealing 120% Physical DMG to the target and all opponents along the path. Gains 22% Shield for 5s after hitting the opponent furthest away. |
Battle Skill | |
| OctopourriOctopourri Octopourri |
Active: Grants 300% Shield to the allied unit with the highest Attack SPD for 6s. When Basic Attacks from the unit protected by this Shield hit, deal 55% bonus Magic DMG. |
Battle Skill | |
| DragamourDragamour Dragamour |
Active: Dragamour does not use Basic Attacks or move, charging up for 6s instead. While charging up, Dragamour releases HeartfieldHeartfield• Heartfield - Support: Heals allied units within 1 hex for 160% . • Heartfield - Damage: Deals 100% Magic DMG to opponents within 1 hex. around itself twice, and generates 1 Charge every second. After fully charging, release Greater HeartfieldGreater Heartfield• Greater Heartfield - Support: Grants all allied units 200% Shield for 5s. • Greater Heartfield - Damage: Deals 140% Magic DMG to all opponents. once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other. |
Battle Skill | |
| MagisakiMagisaki Magisaki |
ResolveResolveSkill is used once when Health first reaches or drops below 50%.: Magisaki summons a magic hat to attack opponents, dealing 350% Magic DMG. Grants itself 20% Shield for 4s. |
Battle Skill | |
| CapybunnerCapybunner Capybunner |
First StrikeFirst StrikeUse this Skill once at the start of battle.: Grants itself 300% Shield for 6s and deals 220% Magic DMG to opponents in front of it within a straight-line distance of 2 hexes. |
Battle Skill | |
| ChowpowndChowpownd Chowpownd |
Active: Turns the nearest opponent into a dessert and swallows them whole, dealing 300% +10% Magic DMG as they are digested and granting itself 200% +10% Shield. After a short time, the opponent is spat back out. |
Battle Skill | |
| CatnapirCatnapir Catnapir |
Active: Catnapir casts a mental spell to all enemy Anima within 2 hexes. If Catnapir is within their attack range, changes their attack target to Catnapir and grants itself 95%( + ) Shield for 6s. |
Battle Skill | |
| Hungrille |
All allied units are invited to the Court's Night BanquetCourt's Night BanquetFor 4s, all allied units' Max Health increases by 750 and their Health cannot drop below 200. DMG opponents would theoretically deal is recorded as Bloodfeast., gaining AfterglowAfterglowGain a Shield equal to 30% of Bloodfeast, lasts 10s. when it ends. | Eidos Skill | |
| OlivesperOlivesper Olivesper |
Active: Launches magical missiles at the 2 closest opponents, dealing 175% Magic DMG and granting 200% Shield to the allied unit with the lowest Health percentage for 4s. |
Battle Skill | |
| DamasqueDamasque Damasque |
Active: Inspire the strongest allied unit, granting them buffs based on their role: • Frontline Tank: Gain 320% Shield for 8s; • Physical Carry: Gain 30% ATK for 6s; • Magic Carry: Gain 40% MP for 8s. Passive: Damasque's Basic Attacks deal 80% bonus Magic DMG when they hit. |
Battle Skill | |
| PlumelunePlumelune Plumelune |
Active: Plumelune summons a Zephyr that blows towards the row with the most allied units, dealing 180% Magic DMG to opponents and granting allied units 160% Shield for 8s. |
Battle Skill | |
| HoppelonHoppelon Hoppelon |
Active: Enter Counterattack ModeCounterattack ModeForm up into a defensive stack for 4s. While in this state, take 25% less DMG and counterattack when attacked, dealing 150% Physical DMG to opponents within 1 hex. Counterattack can be triggered once per second. and gain 500% Shield. When the Shield is broken for the first time or Counterattack Mode ends, its formation scattersScattered FormationRemoves all Control Effects and splits into 3 independent apple hoplites, which inherit a proportion of Hoppelon's Max Health, Armor, MR, ATK, and MP. Shieldbearer: For the next 6s, causes all apple hoplites to focus on its current target and increases their Attack SPD by 100%. Spearman: Deals Physical DMG equal to 100% of ATK to the target 4 times. Javelineer: ATK increases by 30% for 5s., splitting into three independent apple hoplites that battle. ReformsReformingThe apple hoplites reform into a Hoppelon that has 30% reduced Max Health from when its formation scattered. when any two apple hoplites are defeated. |
Battle Skill | |
| PuddlipupPuddlipup Puddlipup |
Active: Happily chow down on dessert! After eating, gains 420% Shield for 8s. |
Battle Skill | |
| BroombaBroomba Broomba |
First StrikeFirst StrikeUse this Skill once at the start of battle.: Leaps and delivers a heavy strike, dealing 20% Magic DMG to the current target, then gains 30% Shield for 5s. |
Battle Skill | |
| ChocllamourChocllamour Chocllamour |
ResolveResolveSkill is used once when Health first reaches or drops below 50%.: Charges toward the target, dealing 275% Magic DMG and granting itself 350% Shield for 6s. |
Battle Skill | |
| HugglebearyHugglebeary Hugglebeary |
Active: After jumping up, Hugglebeary smashes into the ground, dealing 120% Physical DMG to opponents within 1 hex; it then jumps up and crashes down again, dealing 180% Physical DMG to opponents within 1 hex, and gains 22% Shield for 6s. |
Battle Skill | |
| Nanafey |
Grants all Anima within 1 hex of the selected hex 660 Shield for 8s. | Eidos Skill |
Other Languages
| Language | Official Name |
|---|---|
| English | Shield |
Change History
Introduced in Version 0.3.0
Navigation
| ||||||||||||||||