Shield

From Honkai: Nexus Anima Wiki
Jump to navigation Jump to search
This article is a stub.
Our community needs more information on this page! Can you help out? Click here to add more. The reason provided was:
Specific Information

Shield is a combat mechanic in Honkai: Nexus Anima. It acts as temporary HP for an Anima.

Abilities With Shield

Toggle Descriptions
19 abilities produce Shields:

Character Name Description
FelinoxieFelinoxie Active:
Deploys a Brightmoon Shroud with a 1-hex radius that lasts 3s and follows Felinoxie, dealing 180% Physical DMG to opponents over 3s. Also grants 500% Shield for 3s.
FyrklorFyrklor Passive:
After every 3 Basic Attacks used, unleashes Dancing Flame once. This effect is considered a Basic Attack.

Eidos Link: Gains a Shield equal to 10% at the start of battle, triggering again when Health reaches 50% for the first time.

FurrariFurrari Active:
Charges at the opponent furthest away within a 3-hex radius, dealing 120% Physical DMG to the target and all opponents along the path. Gains 22% Shield for 5s after hitting the opponent furthest away.
OctopourriOctopourri Active:
Grants 300% Shield to the allied unit with the highest Attack SPD for 6s. When Basic Attacks from the unit protected by this Shield hit, deal 55% bonus Magic DMG.
DragamourDragamour Active:
Dragamour does not use Basic Attacks or move, charging up for 6s instead. While charging up, Dragamour releases HeartfieldHeartfield• Heartfield - Support: Heals allied units within 1 hex for 160%.
• Heartfield - Damage: Deals 100% Magic DMG to opponents within 1 hex.
around itself twice, and generates 1 Charge every second. After fully charging, release Greater HeartfieldGreater Heartfield• Greater Heartfield - Support: Grants all allied units 200% Shield for 5s.
• Greater Heartfield - Damage: Deals Transcription missing% Magic DMG to all opponents.
once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other.
MagisakiMagisaki Active:
Magisaki summons a magic hat to attack opponents, dealing 350% Magic DMG and gaining 20% Shield for 4s.
CapybunnerCapybunner Active: Gains 300% Shield for 6s, and deal 220% Physical DMG to opponents within 2 hexes in front.
Passive: Capybunner gains 20% DMG reduction when it has the Shield from its Active Skill.
ChowpowndChowpownd Active:
Turns the nearest opponent into a dessert and swallows them whole, dealing 300%+10% Magic DMG as they are digested and granting itself 200%+10% Shield. After a short time, the opponent is spat back out.
CatnapirCatnapir Active:
Catnapir casts a mental spell to all enemy Anima within 2 hexes. If Catnapir is within their attack range, changes their attack target to Catnapir and grants itself 95%(+) Shield for 6s.
HungrilleHungrille All allied units are invited to the Court's Night BanquetCourt's Night BanquetFor 4s, all allied units' Max Health increases by 750 and their Health cannot drop below 200. DMG opponents would theoretically deal is recorded as Bloodfeast., gaining AfterglowAfterglowGain a Shield equal to 30% of Bloodfeast, lasts 10s. when it ends.
OlivesperOlivesper Active:
Launches magical missiles at the 2 closest opponents, dealing 175% Magic DMG and granting 200% Shield to the allied unit with the lowest Health percentage for 4s.
DamasqueDamasque Active:
Inspire the strongest allied unit, granting them buffs based on their role:
• Frontline Tank: Gain 320% Shield for 8s;
• Physical Carry: Gain 30% ATK for 6s;
• Magic Carry: Gain 40% MP for 8s.

Passive:
Damasque's Basic Attacks deal 80% bonus Magic DMG when they hit.
PlumelunePlumelune Active:
Plumelune summons a Zephyr that blows towards the row with the most allied units, dealing 180% Magic DMG to opponents and granting allied units 160% Shield for 8s.
HoppelonHoppelon Active:
Enter Counterattack ModeCounterattack ModeForm up into a defensive stack for 4s. While in this state, take 25% less DMG and counterattack when attacked, dealing 150% Physical DMG to opponents within 1 hex. Counterattack can be triggered once per second. and gain 500% Shield. When the Shield is broken for the first time or Counterattack Mode ends, its formation scattersScattered FormationRemoves all Control Effects and splits into 3 independent apple hoplites, which inherit a proportion of Hoppelon's Max Health, Armor, MR, ATK, and MP.
Shieldbearer: For the next 6s, causes all apple hoplites to focus on its current target and increases their Attack SPD by 100%.
Spearman: Deals Physical DMG equal to 100% of ATK to the target 4 times.
Javelineer: ATK increases by 30% for 5s.
, splitting into three independent apple hoplites that battle. ReformsReformingThe apple hoplites reform into a Hoppelon that has 30% reduced Max Health from when its formation scattered. when any two apple hoplites are defeated.
PuddlipupPuddlipup Active:
Happily chow down on dessert! After eating, gains 420% Shield for 8s.
BroombaBroomba First StrikeFirst StrikeUse this Skill once at the start of battle.:
Leaps and delivers a heavy strike, dealing 20% Magic DMG to the current target, then gains 30% Shield for 5s.
ChocllamourChocllamour Active: Charge up and ram the target, dealing 275% Physical DMG and gaining 350% Shield for 6s.
HugglebearyHugglebeary Active:
After jumping up, Hugglebeary smashes into the ground, dealing 120% Physical DMG to opponents within 1 hex; it then jumps up and crashes down again, dealing 180% Physical DMG to opponents within 1 hex, and gains 22% Shield for 6s.
NanafeyNanafey Grants all Anima within 1 hex of the selected hex 660 Shield for 8s.

Other Languages

LanguageOfficial Name
EnglishShield

Change History