Battle Skill

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Battle Skills are unique abilities used by Anima during a Nexus Battle.

List of Battle Skills

Toggle Descriptions
83 abilities match the category selection:

Character Name Description
GlampaGlampa Active:
Glampa quickly moves behind the nearest opponent, flinging them backward to deal 650% Magic DMG, and deals 230% Magic DMG to other opponents within 1 hex of the landing spot.

Passive:
Glampa begins battle in the Sleep stateSleep stateDMG dealt increases by 2% every second. This increases by an additional 2% when an allied unit is defeated. The DMG increase gained this way persists until the battle ends., and AwakensAwakeningAfter Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakens. When Glampa awakens, it removes all debuffs and gains 45 Armor and MR. and uses its Active Skill after the requirements are met.
HoggitHoggit First StrikeFirst StrikeUse this Skill once at the start of battle.:
Use this Skill once at the start of battle. Initiates Pig OutPig OutStart charging towards the apple macarons, dealing 170% Magic DMG to opponents within a 1-hex AoE of the endpoint. towards the apple macarons, and Launches opponents hit for 0.8s.

Active:
Hoggit searches for apple macaron traces, and initiates Pig Out. Each time Pig Out has been used 3 times, the next use of Pig Out will become Lady's Dinner DefenseLady's Dinner DefenseStart a super-charge towards the apple macarons together with the spirit, dealing 250% Magic DMG to all opponents within a 1-hex AoE along the path and Launching them for 1.0s. After Hoggit stops, the spirit continues charging towards the opponent farthest away and disappears, dealing 250% Magic DMG along the path..

Passive:
Hoggit does not use Basic Attacks, and regenerates Energy through GorgingGorgingDives in and begins to gluttonize the food, regenerating 5 Energy/s until its Energy Cost is met.. The next round of Gorging will begin after consuming Energy. When affected by effects that increase or decrease Attack SPD, 60% of the percentage change will be converted into a percentage change in MP. New food will always appear on an empty hex within 4 hexes of Hoggit, near the opponent who is furthest away.
SharkalakaSharkalaka Active:
Leap and strike the current target, dealing 320% Magic DMG to the target and opponents within 1 hex.
MesmerithMesmerith Active:
Take flight and glide away from opponents, gaining 20% DMG reduction for the duration. Releases a total of 18 Bloodbats toward up to 3 opponents while gliding, split evenly among the targets. Each Bloodbat deals 45% Physical DMG. After each time the Active Skill is used, the total number of Bloodbats released by the next use increases by 6, up to a total of 30.
ShampocoShampoco Active:
Fire a bubble, dealing 450% Magic DMG to the current target, before ricocheting to the nearest opponent and dealing 200% Magic DMG.
BladehoundBladehound Active:
Release Bonespikes in all directions, dealing 300% ATK as Physical DMG to all opponents within 2 hexes. If any opponents are 1 hex away, they are also Stunned for 1s.

Passive:
ATK is increased by 2% of Max Health.
BobabirbBobabirb Active:
Fires 5 boba at the nearest opponent, each dealing 90% Physical DMG.
DonubiDonubi Active:
Throws toxic donuts at the nearest opponent not Poisoned, Poisoning them for 3s. The Poison deals 100% Physical DMG every second.
FelinoxieFelinoxie Active:
Deploys a Brightmoon Shroud with a 1-hex radius that lasts 3s and follows Felinoxie, dealing 180% Physical DMG to opponents over 3s. Also grants 500% Shield for 3s.
HamburgoofHamburgoof Active:
Unleash 3 barrages, each barrage firing a total of 5 burgers at the target and other opponents within 2 hexes of the target randomly, and each burger including the effects of all the toppings. Reloads before each barrage, and increasing Attack SPD reduces reload time and increases barrage speed.
Passive:
Hamburgoof's Basic Attacks fire toppings, and each topping type has a different effect. After each time the Active Skill is used, cycle to the next topping in the topping listTopping listTomatoes: Reduce the target's Armor by 2 after hitting. This effect stacks and lasts until the end of battle;
Patty: DMG increases to 110%;
in order.
JerboranjJerboranj Active:
Release an orange juice barrel that explodes on contact with an opponent, dealing 100% Magic DMG to opponents within 1 hex and applying Tooth DecayTooth DecayApplies 10% MR Shred and deals 36% Magic DMG per seconod. to them for 5s.
CubladeCublade Active:
Chops the target, dealing 250% Physical DMG.
CamcorgiCamcorgi Active:
Camcorgi takes a picture of a fan-shaped area in front, applying freeze-frame to opponents hit for 2.5s and firing 50%+12 photos at them (fire 1 extra photo for every 50% of Attack SPD increased), each dealing 75% Physical DMG. When the picture does not hit any opponents, fires 6 photos at the nearest opponent instead.

Passive:
Regenerates 3 Energy when any opponent on the field becomes Controlled.
FoalhardyFoalhardy Active:
Foalhardy instantly recovers 30% of its missing Health and Foally CounterattacksFoally CounterattackAttack the target twice in a row, each hit dealing 100% Physical DMG and healing itself for 10 Health. the target. For the next 5s, Foalhardy has a 20% chance to trigger Counterattack again after being hit by an attack.
PumpkimpPumpkimp Active:
Casts a fireball at the current target, dealing 360% Magic DMG and inflicting 0.5% BurningBurningReceive True DMG equal to a portion of Max Health every second. and 15% Deep WoundsDeep WoundsHealing received is reduced. for 10s. If the target is already affected by Burning, then Pumpkimp uses Pumpkin Fireball instead, dealing 490% Magic DMG to the target.
VulberryVulberry Active:
Lobs a cream ice cream cake, dealing 650% Magic DMG to the target and dealing 240% Magic DMG to other opponents within 1 hex of them.
UmpurrellaUmpurrella Active:
Umpurrella releases a Meow Cloud over the head of the target, and for the next 6s, continually strikes 2 random opponents within 2 hexes with 5 Thunderbolts and 3 Megabolts. Umpurrella is immune to Control Effects for the duration. Thunderbolts and Megabolts each deal 100% and 180% Magic DMG respectively. When the Meow Cloud disappears, it will heal the 3 nearest allied units for 10% of the total DMG done by the Meow Cloud.
HeartceaseHeartcease Active:
Unleash a hail of bullets that lasts 3s towards a 2-hex area around the current target, dealing 300% Physical DMG to each opponent.
DerpydileDerpydile Active:
Derpydile unleashes 3 soundwaves, each dealing 100% Physical DMG to opponents within 1 hex. Gains 1% Shield for each opponent hit.
KaffiendKaffiend ResolveResolveSkill is used once when Health first reaches or drops below 50%.:
Launches an espresso towards the allied Anima possessing the highest total ATK and MP, granting them 120% increased Attack SPD that decays over 4s.
FyrklorFyrklor Passive:
After every 3 Basic Attacks used, unleashes Dancing FlameDancing FlameFyrklor swings its greatsword upward, dealing 270% Physical DMG to the target and Launching them for 0.5s. once. This effect is considered a Basic Attack.

Eidos Link: Gains a Shield equal to 10% at the start of battle, triggering again when Health reaches 50% for the first time.

FaefluxFaeflux Active:
Hurls an hourglass at the densest group of opponents, Imprisoning the target and opponents within 1 hex for 2.5s. The hourglass explodes after 2.5s, dealing 410% Magic DMG to opponents within 1 hex of it.
PomparrotPomparrot Active:
Pomparrot enters Party stateParty stateAttack range increases by 4 hexes, gains 50% Attack SPD, and Basic Attacks are transformed. Lasts 5s.. While active, Basic Attacks fire fireworks, dealing 80% Physical DMG to the target and opponents within 1 hex of them. When Party state ends, fire a massive firework, dealing 230% Physical DMG to opponents on the entire battlefield.
FramambaFramamba Active:
Fires an energy bolt that deals 300% Physical DMG at the nearest enemy unit. In addition, it also enhances itself, entering the Focused stateFocusedDMG dealt by Basic Attacks increases by 30%. for 6s. The Focused state effect can stack up to 5 times.
GoldfogeyGoldfogey Active:
Enhance the next 3 Basic Attacks of Goldfogey, increasing 50% Attack SPD and 100% DMG dealt. While enhancing Basic Attacks, there is a chance to enter ForgetfulnessForgetfulnessForgets to use Basic Attacks, restoring 250% Health instead..
PupanooPupanoo Active:
Throw a fried egg at the current target opponent, dealing 180% Magic DMG.
FurrariFurrari Active:
Charges at the opponent furthest away within a 3-hex radius, dealing 120% Physical DMG to the target and all opponents along the path. Gains 22% Shield for 5s after hitting the opponent furthest away.
MagisdrakeMagisdrake Active:
Smashes the ground, dealing 200% Physical DMG to opponents within 1 hex.
FamishadeFamishade Active:
Famishade repeatedly throws knives and forks, dealing 8×65% Magic DMG to the current target.
FrigullFrigull First StrikeFirst StrikeUse this Skill once at the start of battle.:
Frigull spins, firing sauce and fries at opponents within 1 hex, dealing 350% Magic DMG and applying 10% Energy JamEnergy JamEnergy Cost of the next Skill usage increases by 10%. to targets after hitting.
MushgloominiMushgloomini ResolveResolveSkill is used once when Health first reaches or drops below 50%.:
Release spores, dealing 300% Physical DMG to adjacent opponents, and also healing itself for 15% Health.
OctopourriOctopourri Active:
Grants 300% Shield to the allied unit with the highest Attack SPD for 6s. When Basic Attacks from the unit protected by this Shield hit, deal 55% bonus Magic DMG.
DragamourDragamour Active:
Dragamour does not use Basic Attacks or move, charging up for 6s instead. While charging up, Dragamour releases HeartfieldHeartfield• Heartfield - Support: Heals allied units within 1 hex for 160%.
• Heartfield - Damage: Deals 100% Magic DMG to opponents within 1 hex.
around itself twice, and generates 1 Charge every second. After fully charging, release Greater HeartfieldGreater Heartfield• Greater Heartfield - Support: Grants all allied units 200% Shield for 5s.
• Greater Heartfield - Damage: Deals 140% Magic DMG to all opponents.
once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other.
ApollinisApollinis Active:
Apollinis gains 20% DMG reduction for 5s and simultaneously heals itself for 20%.
AtragasusAtragasus Active:
Spin the twinblade, dealing 220% Physical DMG to all opponents within 1 hex. After using this Skill twice, the next use becomes Ink Stains All That IsInk Stains All That IsLeaps into the air and dives towards where opponents are densest, dealing 460% Physical DMG to all opponents within 1 hex upon landing. Atragasus then gains 35% Attack SPD for 5s..
WaxulaWaxula Active:
Black CloakBlack CloakHas two states, Black Cloak and White Wax. Enters battle as Black Cloak.:
Summon Count WaxCount WaxCount Wax is Untargetable, and its Health will decay over time. Once defeated, it returns to White Wax. in the area of the battlefield where opponents are densest, dealing 100% Physical DMG to opponents within 1 hex, and turn into White WaxWhite WaxHas two states, Black Cloak and White Wax. After Black Cloak uses its Active Skill, it summons Count Wax and turns into White Wax. After Count Wax has been defeated, White Wax turns back into Black Cloak.. White Wax heals Count Wax for 30+240% Health. Count Wax blinks to the location where enemy units are densest, and continuously releases swarms of bats for 3s, dealing 60% Physical DMG every 0.25s to opponents within 1 hex.
MagisakiMagisaki ResolveResolveSkill is used once when Health first reaches or drops below 50%.:
Magisaki summons a magic hat to attack opponents, dealing 350% Magic DMG. Grants itself 20% Shield for 4s.
EggnokEggnok Active:
Attacks an opponent with a vicious uppercut, Stunning them for 0.7s, dealing 200% Physical DMG, and knocking them towards where opponents are densest. A shock is triggered when the target lands, dealing 100% Physical DMG to them and opponents within 1 hex.
ChimauraChimaura Active:
Slash with both claws, dealing 390% Physical DMG to opponents in a 1-hex fan-shaped AoE in front of it.

Passive:
When attacking a target more than 1 but no more than 3 hexes away, Chimaura will pounce toward the target.

Eidos Link: Chimaura gains 40% Attack SPD bonus for 8s when attacking opponents hit by Drift Through the Void.

CapybunnerCapybunner First StrikeFirst StrikeUse this Skill once at the start of battle.:
Grants itself 300% Shield for 6s and deals 220% Magic DMG to opponents in front of it within a straight-line distance of 2 hexes.
BeaubeanieBeaubeanie Active:
Beaubeanie waves its tentacles, firing two magic orbs at the 2 nearest opponents. After hitting, each orb deals 230% Magic DMG, and simultaneously deals 100% Magic DMG to all opponents within 1 hex of the target.
ChowpowndChowpownd Active:
Turns the nearest opponent into a dessert and swallows them whole, dealing 300%+10% Magic DMG as they are digested and granting itself 200%+10% Shield. After a short time, the opponent is spat back out.
RosfurcateRosfurcate Active:
Moves next to a random opponent within 2 hexes and attacks them dealing 350% Physical DMG.
MimooMimoo Active:
Mimoo performs a spinning attack, dealing 65% Magic DMG to opponents within 1 hex while spinning. Spins for 3s with a base number of 9 spins, plus 3.5 spins over the duration for every 1 point of increased Attack SPD.

Eidos Link: Mimoo's Attack SPD increases by 20%.

Mr. AvocadoMr. Avocado ResolveResolveSkill is used once when Health first reaches or drops below 50%.:
Mr. Avocado gains 50% DMG reduction for 3s. Mr. Avocado continuously grows taller before falling forward and dealing 20% Physical DMG to opponents in a 2-hex line in front of it.
BunmareenBunmareen Active:
Creates a Nexus Ward that lasts 3s. The Nexus Ward shatters after 3s, dealing 250% Magic DMG to opponents within 1 hex.
CorvariatioCorvariatio Active:
Corvariatio draws 2 Nexus Cards, and uses its skill based on the colors of the cards drawn: Double BlueDouble BlueCorvariation's Attack SPD increases by 49% for 5s, and throws a Nexus Card at a target, dealing 170% Physical DMG when it hits., Red and BlueRed and BlueThrows a Nexus Card that can pierce opponents, dealing 320% Physical DMG to opponents hit., or Double RedDouble RedBriefly becomes Untargetable and throws 3 Nexus Cards at opponents, each dealing 230% Physical DMG..
CatnapirCatnapir Active:
Catnapir casts a mental spell to all enemy Anima within 2 hexes. If Catnapir is within their attack range, changes their attack target to Catnapir and grants itself 95%(+) Shield for 6s.
OlivesperOlivesper Active:
Launches magical missiles at the 2 closest opponents, dealing 175% Magic DMG and granting 200% Shield to the allied unit with the lowest Health percentage for 4s.
DamasqueDamasque Active:
Inspire the strongest allied unit, granting them buffs based on their role:
• Frontline Tank: Gain 320% Shield for 8s;
• Physical Carry: Gain 30% ATK for 6s;
• Magic Carry: Gain 40% MP for 8s.

Passive:
Damasque's Basic Attacks deal 80% bonus Magic DMG when they hit.
SunspottieSunspottie Active:
Showers sunlight on the nearest opponent, dealing 220% Magic DMG to all opponents within 2 hexes of the target.

Passive:
Sunspottie does not move or use Basic Attacks. It absorbs sunlightAbsorb SunlightIncreases the effect of the next Active Ability by 25% each time sunlight is absorbed, max 4 stacks. When receiving Attack SPD changes, 60% of the percentage change is converted into a corresponding percentage change in MP. at a fixed interval, and is unaffected by Attack SPD. Each time it absorbs sunlight, it regenerates 11 Energy and heals itself for 100% Health.
SquarelSquarel AidAidUsed when the strongest allied Anima uses their Skill.:
Launches a large pinecone at an opponent, dealing 355% Physical DMG, and launches a small pinecone at the strongest allied unit, increasing their Attack SPD by 50% for 4s.
NomnomNomnom Active:
Heals itself for 360% over 3s, then deals 250% Magic DMG to the current target opponent.
PlumelunePlumelune Active:
Plumelune summons a Zephyr that blows towards the row with the most allied units, dealing 180% Magic DMG to opponents and granting allied units 160% Shield for 8s.
MarshalbirdMarshalbird Active:
Performs 4 consecutive attacks on the target, each dealing 90% Physical DMG, followed by a heavy attack that deals 270% Physical DMG.
HoppelonHoppelon Active:
Enter Counterattack ModeCounterattack ModeForm up into a defensive stack for 4s. While in this state, take 25% less DMG and counterattack when attacked, dealing 150% Physical DMG to opponents within 1 hex. Counterattack can be triggered once per second. and gain 500% Shield. When the Shield is broken for the first time or Counterattack Mode ends, its formation scattersScattered FormationRemoves all Control Effects and splits into 3 independent apple hoplites, which inherit a proportion of Hoppelon's Max Health, Armor, MR, ATK, and MP.
Shieldbearer: For the next 6s, causes all apple hoplites to focus on its current target and increases their Attack SPD by 100%.
Spearman: Deals Physical DMG equal to 100% of ATK to the target 4 times.
Javelineer: ATK increases by 30% for 5s.
, splitting into three independent apple hoplites that battle. ReformsReformingThe apple hoplites reform into a Hoppelon that has 30% reduced Max Health from when its formation scattered. when any two apple hoplites are defeated.
LepinamelLepinamel First StrikeFirst StrikeUse this Skill once at the start of battle.:
Hurl an Orb at a target opponent that deals 300% Magic DMG to the target and opponents within 1 hex.
NoctumbraNoctumbra Active:
Charge to the opponent farthest away, dealing 200% Physical DMG to opponents along the path, and applying or removing Lingering ShadeLingering ShadeWhen the Active Skill hits opponents without Lingering Shade, mark them with Lingering Shade for 6s.
When the Active Skill hits opponents with Lingering Shade, deals 310% Physical DMG and removes it.
.
PuddlipupPuddlipup Active:
Happily chow down on dessert! After eating, gains 420% Shield for 8s.
BroombaBroomba First StrikeFirst StrikeUse this Skill once at the start of battle.:
Leaps and delivers a heavy strike, dealing 20% Magic DMG to the current target, then gains 30% Shield for 5s.
ChocllamourChocllamour ResolveResolveSkill is used once when Health first reaches or drops below 50%.:
Charges toward the target, dealing 275% Magic DMG and granting itself 350% Shield for 6s.
CinechelCinechel Active:
Cinechel enters RewindRewindCinechel heals itself over time for 40% of the total DMG received in the 2s before the Active Skill was used plus 10% of its initial Max Health., healing itself over time throughout the duration. After Rewind ends, applies 10% of Armor Shred to opponents within a 2-hex radius for 4s, and the next 3 Basic Attacks become Exposure DevelopmentsExposure DevelopmentAttack a 2-hex radius fan-shaped area in front with flashes, dealing 5 instances of 1.5% Physical DMG..
DonnatallowDonnatallow Active:
Hurl phosphor flames at the current target. After hitting, applies Smolder for 10s, dealing 41% Physical DMG every second. Smolder can stack up to 3 times, and the duration resets when a new stack is applied.
C'lockedC'locked Active:
Throws a time capsule that lasts for 5s at the allied Anima with the highest ATK, increasing its Attack SPD by 35% for the duration.
HugglebearyHugglebeary Active:
After jumping up, Hugglebeary smashes into the ground, dealing 120% Physical DMG to opponents within 1 hex; it then jumps up and crashes down again, dealing 180% Physical DMG to opponents within 1 hex, and gains 22% Shield for 6s.
VixemourneVixemourne Active:
Hurl a Shadow Orb at the target that deals 250% Physical DMG. The Orb will then BlurBlurIf there are other enemy units within 3 hexes of the target hit by the Orb, the Orb will ricochet to the unit with the lowest Health percentage within that area, dealing 280% Physical DMG. If there are no other targets, the Orb will deal that same additional DMG to the last target it hit. once.
EggluvsEggluvs Active:
Throw a hook punch combo at opponents, dealing 300% Physical DMG twice.
Passive:
Eggluvs maintains Guard state instead of using Basic Attacks:
Gain 10% DMG reduction.
Regenerate 12 Energy every 2s.
InkifoalInkifoal Active:
Inkifoal leaps, healing itself over time for a total of 30% Health.
BatnyssBatnyss Active:
Unleashes a sleepwave in the direction of the most opponents, dealing 230% Physical DMG and stunning the first opponent hit by the sleepwave for 1s. The sleepwave's DMG decreases after hitting each opponent, down to a minimum of 40% of its initial DMG.
LumehartLumehart Active:
Lumehart summons 6 Jadeblossoms to attack opponents. Each Jadeblossom deals 100% Magic DMG and applies KindlelightKindlelightWhen hit by Hartheart, the DMG dealt by this instance of Hartheart increases to 250%+140%, and Kindlelight is removed.. Jadeblossoms prioritize attacking opponents without Kindlelight.
Each time the Active Skill has been used twice, the next Active Skill becomes: Summon a Hartheart that leaps towards the opponent farthest away, dealing 250% Magic DMG to the target and every opponents in the AoE of its path.
SootsieSootsie Active:
Waves a glowstick to cheer teammates on, healing 4 times. Each heal restores 100% Health to itself and 50% Health to other allied units within 1 hex.
SeroplumanthSeroplumanth Active:
Unleashes a frost breath in the direction of the most opponents for 4s, expanding its AoE to the farthest over 1.5s. During the breath, deal 36% Magic DMG to all opponents within the AoE every 0.25s.
RimechimeRimechime Active:
Fire a snowball at the nearest opponent, dealing 360% Magic DMG. The snowball then explodes, dealing 180% Magic DMG to other enemy units within 1 hex of the target.
TaileepTaileep Active:
Moves to a safe position 2 hexes from the target of the attack.
Passive:
Taileep's Basic Attack attacks both the target and another opponent within 1 hex of them at the same time.
UgglewingUgglewing Active:
Fires a piercing leaf dart at the current target, dealing 150% Physical DMG.
Each opponent hit by the leaf dart reduces the DMG dealt by 20%, down to a minimum of 40% of the original DMG.
LumeridonLumeridon Active:
Unleashes a tidal wave toward the straight-line direction with the most opponents, dealing 360% Physical DMG to opponents hit.
StarspineStarspine Active:
Targeting the 3 nearest opponents, guide 3 Starlight to attack their locations. Each Starlight attacks with 2 Starfalls, each dealing 150% Magic DMG.
InkicornInkicorn Active:
Briefly charges up, then throws opponents with its horn, dealing 200% Magic DMG and Stunning them for 1.5s. Follows by trampling the ground with its front hooves, dealing 50% Magic DMG to opponents within 1 hex.
CumulonCumulon Active:
Unleashes 18 swords, which attack up to 3 opponents with the lowest Health. Each sword deals 40% Physical DMG.
Passive:
Cumulon's Basic Attacks are replaced with a special Basic AttackSpecial Basic AttackCommands a sword to weave through the battlefield, dealing 100% Physical DMG to target opponents.. Cumulon's Attack SPD cannot be increased or decreased. When receiving Attack SPD altering effects, 65% of the percentage change will be converted into a percentage change in ATK.
MuscimmonMuscimmon Active:
On usage, briefly charges up, swelling its arms and restoring 15% Health. After, it jumps up and slams down, dealing 300% Physical DMG to all opponents within 1 hex.
MariminnowMariminnow Active:
Rush toward the current target, dealing 200% Magic DMG.
BaggleBaggle Active:
Baggle flaps its ears and rises into the air, increasing the Attack SPD of the allied unit with the highest MP by 30% for 5s.
ScorscytheScorscythe Active:
Deals 200% Physical DMG to enemies within 1 hex and applies Burning and Deep Wounds to them for 5s. Scorscythe is consumed by raging flames and enters the Burning Rage State. In the Burning Rage State, Active Skill changes to firing a flaming blade forward that deals 300% Physical DMG and applies 5s of Burning and Deep Wounds to opponents hit.
Passive:
While in the Burning Rage state, Scorscythe's CRIT Rate increases by 30% and its Active Skill can Critically Hit.
Burning Rage state
Scorscythe enters the field in Frost state. After using its Skill for the first time, it switches to Burning Rage state, which lasts until the end of battle. Basic Attacks while in Burning Rage state deal 110% Physical DMG to all opponents within 1 hex.

Other Languages

LanguageOfficial Name
EnglishBattle Skill

Change History