ATK
ATK, an abbreviation of Attack is one of the stats of Honkai: Nexus Anima. It is used by physical Anima to calculate their damage and Battle Skill effects.
Abilities
ATK Scaling Abilities
29 abilities scale based on ATK:
| Character | Name | Description | Type |
|---|---|---|---|
| SquarelSquarel Squarel |
Active: Launches a large pinecone at an opponent, dealing 355% Physical DMG, and launches a small pinecone at the nearest allied unit, increasing their Attack SPD by 50% for 4s. |
Battle Skill | |
| MesmerithMesmerith Mesmerith |
Active: Take flight and glide away from opponents, gaining 20% DMG reduction for the duration. Releases a total of 18 Bloodbats toward up to 3 opponents while gliding, split evenly among the targets. Each Bloodbat deals 45% Physical DMG. After each time the Active Skill is used, the total number of Bloodbats released by the next use increases by 6, up to a total of 30. |
Battle Skill | |
| BladehoundBladehound Bladehound |
Active: Release Bonespikes in all directions, dealing 360% ATK as Physical DMG to all opponents within 2 hexes. If any opponents are 1 hex away, they are also Stunned for 1s. Passive: ATK is increased by 2% of Max Health. |
Battle Skill | |
| BobabirbBobabirb Bobabirb |
Active: Fires 4 boba at the nearest opponent, each dealing 90% Physical DMG and then fires 1 empowered boba at each of the 3 nearest opponents, each dealing 120% Physical DMG. | Battle Skill | |
| HamburgoofHamburgoof Hamburgoof |
Active: Unleash 3 barrages, each barrage firing a total of 5 burgers at the target and other opponents within 2 hexes of the target randomly, and each burger including the effects of all the toppings. Reloads before each barrage, and increasing Attack SPD reduces reload time and increases barrage speed. Passive: Hamburgoof's Basic Attacks fire toppings, and each topping type has a different effect. After each time the Active Skill is used, cycle to the next topping in the topping list in order. |
Battle Skill | |
| CubladeCublade Cublade |
Active: Chops the target, dealing 250% Physical DMG. Passive: Regenerate all Energy when receiving a Control Effect. |
Battle Skill | |
| CamcorgiCamcorgi Camcorgi |
Active: Camcorgi takes a picture of a fan-shaped area in front, applying freeze-frame to opponents hit for 2.5s and firing 50% +12 photos at them (fire 1 extra photo for every 50% of increased Attack SPD), each dealing 100% Physical DMG. When the picture does not hit any opponents, fires 6 photos at the nearest opponent instead. Passive: Regenerates 5 Energy when any opponent on the field becomes controlled. Attacks that hit opponents with freeze-frame always Critically Hit. |
Battle Skill | |
| FoalhardyFoalhardy Foalhardy |
Active: Foalhardy will taunt the target opponent for 5s. During this duration, Foalhardy takes 20% less DMG and has a 20% chance to counterattack when attacked by the Taunted target, dealing 100% Physical DMG to them. Taunt: Causes the opponent's target to become Foalhardy, and the opponent cannot use Active Skills for the duration. |
Battle Skill | |
| HeartceaseHeartcease Heartcease |
Active: Unleash a hail of bullets that lasts 3s on opponents in a 2-hex AoE, dealing 300% Physical DMG and applying 30% Armor Shred for 5s. |
Battle Skill | |
| DerpydileDerpydile Derpydile |
Active: Derpydile unleashes 3 soundwaves, each dealing 150% ATK as Physical DMG to opponents within 1 hex. The last soundwave deals 100% ATK as bonus Physical DMG. |
Battle Skill | |
| PomparrotPomparrot Pomparrot |
Active: Pomparrot enters the Party state. While active, Basic Attacks fire fireworks, dealing 70% Physical DMG to the target and opponents within 1 hex of them. When Party state ends, fire a massive firework, dealing 270% Physical DMG to opponents on the entire battlefield and applying 33% Deep Wounds to them for 5s. Party State Attack range increases by 4 hexes, gains 50% Attack SPD, and Basic Attacks are transformed. Lasts 5s. |
Battle Skill | |
| FramambaFramamba Framamba |
Fires an energy bolt that deals 400% Physical DMG at the nearest enemy unit. Also buffs itself and adjacent allied Anima on the same row, increasing the DMG dealt by their Basic Attacks by 30% and increasing Attack SPD by 30% for 5s. | Battle Skill | |
| FurrariFurrari Furrari |
Active: Charges at the opponent furthest away within a 3-hex radius, dealing 120% Physical DMG to the target and all opponents along the path. Stuns the target for 2s and gains 20% Shield for 5s after hitting the opponent furthest away. | Battle Skill | |
| MagisdrakeMagisdrake Magisdrake |
Active: Motivates allied units within 1 hex, granting them 1.5 of healing over time, restoring 250% Health to each unit. Smashes the ground, dealing 200% Physical DMG to opponents within 1 hex. | Battle Skill | |
| FrigullFrigull Frigull |
Active: Frigull turns their body and launches fries and sauce at the opponents within 1 hex, dealing 350% Physical DMG while also applying Energy Jam to targets hit, increasing their Max Energy by 10% until the next time their Active Skill is used. When they do use their Active Skill, they will take an additional 150% Physical DMG. | Battle Skill | |
| ChimauraChimaura Chimaura |
Active: Slash with both claws, dealing 390% Physical DMG to opponents in a 1-hex fan-shaped AoE in front of it. Passive: When attacking a target more than 1 but no more than 3 hexes away, Chimaura will pounce toward the target. Eidos Link: Chimaura gains 40% Attack SPD bonus for 8s when attacking opponents hit by Drift Through the Void. |
Battle Skill | |
| CapybunnerCapybunner Capybunner |
Active: Gains 300% Shield for 6s, and deal 220% Physical DMG to opponents within 2 hexes in front. Passive: Capybunner gains 20% DMG reduction when it has the Shield from its Active Skill. |
Battle Skill | |
| RosfurcateRosfurcate Rosfurcate |
Active: Disappears and becomes untargetable. Afterward, reappears next to the opponent with the lowest Health within 2 hexes and attacks them, dealing 320% Physical DMG and increasing the DMG dealt to them by 40% for the next 3s. |
Battle Skill | |
| CorvariatioCorvariatio Corvariatio |
Active: Corvariatio draws 2 Nexuno Cards, and uses its Skill based on whether the colors of the cards drawn are Double Blue, Red and Blue, or Double Red. Passive: Each time Corvariatio participates in defeating an opponent, its chance of drawing Red Nexuno Cards increases by 7%. Double Blue: Gains 49% Attack SPD for the next 5s and fires a Nexuno Card at the target, dealing 170% as Physical DMG when it hits and regenerating 7 Energy. Red and Blue: Fires a Nexuno Card that pierces opponents, dealing 330% hit as Physical DMG to opponents Double Red: Temporarily enter the Untargetable state, and fire 3 Nexuno Cards at opponents, each card dealing 225% Physical DMG and Stunning for 1.5 [sic] s. |
Battle Skill | |
| MarshalbirdMarshalbird Marshalbird |
Active: Performs 4 consecutive attacks on the target, each dealing 90% Physical DMG, followed by a heavy attack that deals 270% Physical DMG. Passive: Marshalbird's DMG dealt increases by 20% for 6s after switching targets. |
Battle Skill | |
| HoppelonHoppelon Hoppelon |
Active: Enter Counterattack Mode and gain 550% Shield. When the Shield is broken for the first time or Counterattack Mode ends, its formation scatters, splitting into three independent apple hoplites that battle. Reforms when any two apple hoplites are defeated. Passive: Apple hoplites gain a Shield equal to 200% of their ATK when they participate in defeating an opponent. Counterattack Mode: Form up into a defensive stack for 5s. While in this state, take 25% less DMG and counterattack when attacked, dealing 150% Physical DMG to opponents within 1 hex. Counterattack can be triggered once per second. Scattered Formation: Split into 3 independent apple hoplites, which inherit a proportion of Hoppelon's Max Health, Armor, MR, ATK, and MP. Shieldbearer: For the next 6s, causes all apple hoplites to focus on its current target and while also increasing their Attack SPD by 100%. Spearman: Deals 100% of ATK as Physical DMG to the target 4 times. Javelineer: ATK increases by 30% for 5s. Reforming: The apple hoplites reform into a Hoppelon that has 30% reduced Max Health from when its formation scattered. |
Battle Skill | |
| NoctumbraNoctumbra Noctumbra |
Active: Charge to the opponent farthest away, dealing 200% Physical DMG to opponents along the path, and applying or removing Lingering Shade. |
Battle Skill | |
| ChocllamourChocllamour Chocllamour |
Active: Charge up and ram the target, dealing 275% Physical DMG and gaining 350% Shield for 6s. | Battle Skill | |
| DonnatallowDonnatallow Donnatallow |
Active: Hurl phosphor flames at the current target. After hitting, applies Smolder for 10s. Smolder applies 33% Deep Wounds and deals 45% Physical DMG every second. Smolder's DoT effect can stack up to 3 times, and the duration resets when a new stack is applied. | Battle Skill | |
| HugglebearyHugglebeary Hugglebeary |
Active: After jumping up, Hugglebeary smashes into the ground, dealing 120% Physical DMG to opponents within 1 hex; it then jumps up and crashes down again, dealing 180% Physical DMG to opponents within 1 hex, and gains 22% Shield for 6s. |
Battle Skill | |
| EggluvsEggluvs Eggluvs |
Active: Throw a hook punch combo at opponents, dealing 300% Physical DMG twice. Passive: Eggluvs Basic Attacks are converted into maintaining Guard state: Gain 15% DMG reduction and regenerate an additional 3 Energy when hit. Regenerate 12 Energy every 2s. |
Battle Skill | |
| LumeridonLumeridon Lumeridon |
Active: Unleashes a tidal wave toward the straight-line direction with the most opponents, dealing 360% Physical DMG to opponents hit. |
Battle Skill | |
| CumulonCumulon Cumulon |
Active: Unleashes 18 swords, which attack up to 3 opponents with the lowest Health. Each sword deals 50% Physical DMG. Passive: Cumulon uses Charge (max 7 points) instead of Energy, and generates Charge through a special Basic Attack. Cumulon's Attack SPD cannot be increased or decreased. When receiving Attack SPD altering effects, 65% of the percentage change will be converted into a percentage change in ATK. Special Basic Attack Commands a sword to weave through the battlefield, dealing 100% Physical DMG to the enemy target and generating 1 Charge. |
Battle Skill | |
| ScorscytheScorscythe Scorscythe |
Active: Deals 200% Physical DMG to enemies within 1 hex and applies Burning and Deep Wounds to them for 5s. Scorscythe is consumed by raging flames and enters the Burning Rage State. In the Burning Rage State, Active Skill changes to firing a flaming blade forward that deals 300% Physical DMG and applies 5s of Burning and Deep Wounds to opponents hit. Passive: While in the Burning Rage state, Scorscythe's CRIT Rate increases by 30% and its Active Skill can Critically Hit. Burning Rage state Scorscythe enters the field in Frost state. After using its Skill for the first time, it switches to Burning Rage state, which lasts until the end of battle. Basic Attacks while in Burning Rage state deal 110% Physical DMG to all opponents within 1 hex. |
Battle Skill |
ATK Increasing Abilities
4 abilities scale based on ATK:
| Character | Name | Description | Type |
|---|---|---|---|
| BladehoundBladehound Bladehound |
Active: Release Bonespikes in all directions, dealing 360% ATK as Physical DMG to all opponents within 2 hexes. If any opponents are 1 hex away, they are also Stunned for 1s. Passive: ATK is increased by 2% of Max Health. |
Battle Skill | |
| HamburgoofHamburgoof Hamburgoof |
Active: Unleash 3 barrages, each barrage firing a total of 5 burgers at the target and other opponents within 2 hexes of the target randomly, and each burger including the effects of all the toppings. Reloads before each barrage, and increasing Attack SPD reduces reload time and increases barrage speed. Passive: Hamburgoof's Basic Attacks fire toppings, and each topping type has a different effect. After each time the Active Skill is used, cycle to the next topping in the topping list in order. |
Battle Skill | |
| DamasqueDamasque Damasque |
Active: Inspire the 2 strongest allied units, granting them buffs based on their roles: •Frontline Tank: Gain 320% Shield for 8s; •Physical Carry: Gain 30% ATK for 6s; •Magic Carry: Gain 40% for 8s. Passive: Damasque's Basic Attacks deal 80% as bonus Magic DMG when they hit. |
Battle Skill | |
| HoppelonHoppelon Hoppelon |
Active: Enter Counterattack Mode and gain 550% Shield. When the Shield is broken for the first time or Counterattack Mode ends, its formation scatters, splitting into three independent apple hoplites that battle. Reforms when any two apple hoplites are defeated. Passive: Apple hoplites gain a Shield equal to 200% of their ATK when they participate in defeating an opponent. Counterattack Mode: Form up into a defensive stack for 5s. While in this state, take 25% less DMG and counterattack when attacked, dealing 150% Physical DMG to opponents within 1 hex. Counterattack can be triggered once per second. Scattered Formation: Split into 3 independent apple hoplites, which inherit a proportion of Hoppelon's Max Health, Armor, MR, ATK, and MP. Shieldbearer: For the next 6s, causes all apple hoplites to focus on its current target and while also increasing their Attack SPD by 100%. Spearman: Deals 100% of ATK as Physical DMG to the target 4 times. Javelineer: ATK increases by 30% for 5s. Reforming: The apple hoplites reform into a Hoppelon that has 30% reduced Max Health from when its formation scattered. |
Battle Skill |
Other Languages
| Language | Official Name |
|---|---|
| English | ATK |
Change History
Introduced in Version 0.3.0
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