This page contains information only available in the 0.3.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Rule of Champions I: All allied Anima gain 10 ATK during the Preparation Phase. After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK.
Challenge 5-6
Victory Principle
Rule of Champions II: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible.
Challenge 7
Victory Principle
Rule of Champions III: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced.
Memory Badge
Challenge 1-4
Victory Principle
Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield. Mnemobiblion gains Max Health equal to 10x its own level.
Challenge 5-6
Victory Principle
Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield. Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
Danger Principle
Rule of the Bully I: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
Challenge 7
Victory Principle
Rule of Remembrance III: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield. Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.