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| ====Challenge 1-4==== | | ====Challenge 1-4==== |
| *'''Victory Principle''' | | *'''Victory Principle''' |
| **{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br> | | **{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level. |
| Mnemobiblion gains Max Health equal to 10x its own level. | | |
| ====Challenge 5==== | | ====Challenge 5==== |
| *'''Victory Principle''' | | *'''Victory Principle''' |
Revision as of 13:22, 10 November 2025
This page contains information only available in the 0.3.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Nexus Lunastrum is a gamemode which is unlocked after completing Aspect Fracture: Memory.
Overview
Challenges
Physical Badge
Memory Badge
Challenge 1-4
- Victory Principle
- Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 10x its own level.
Challenge 5
- Victory Principle
- Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
- Danger Principle
- Rule of the Bully I: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
Dark Badge
Rewards
Other Languages
| Language | Official Name |
|---|
| English | Nexus Lunastrum |
Change History
Version 0.60.0
- Nexus Lunastrum was renamed to Thesophool's Riddles.
Version 0.3.0
- Nexus Lunastrum was added.