Thesophool's Riddles: Difference between revisions

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'''Nexus Lunastrum''' is a gamemode which is unlocked after completing [[Aspect Fracture: Memory]].
'''Thesophool's Riddles''' is a gamemode which is unlocked after completing [[Aspect Fracture: Memory]].


==Overview==
==Overview==
Nexus Lunastrum features three themes, each shaped by specific Principles and consisting of seven challenges. Clearing a challenge will award one Stella. Collect enough to claim rewards.
==Challenges==
==Challenges==
===Physical Badge===
===Physical Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions I}}: All allied Anima gain 10 ATK during the Preparation Phase.<br>After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK.
====Challenge 5-6====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions II}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible.
====Challenge 7====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions III}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced.
===Memory Badge===
===Memory Badge===
====Challenge 1-4====
====Challenge 1-4====
*'''Victory Principle'''
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level.
Mnemobiblion gains Max Health equal to 10x its own level.
 
====Challenge 5====
====Challenge 5-6====
*'''Victory Principle'''
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
*'''Danger Principle'''
*'''Danger Principle'''
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
====Challenge 7====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance III}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.


===Dark Badge===
===Dark Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of the Redoubt I}}: When allied Anima have a Shield, they receive 10% less DMG and deal 15% more DMG.


==Rewards==
==Rewards==
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==Other Languages==
==Other Languages==
{{Other Languages
{{Other Languages
|en  = Nexus Lunastrum
|en  = Thesophool's Riddles
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==Change History==
==Change History==
{{Change History|introduced=0.3.0}}
{{Change History|introduced=0.3.0}}
==Navigation==
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