Template:Extra Effect: Difference between revisions

From Honkai: Nexus Anima Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
--><span class="mw-collapsible-content hnaw-extra-effect" style="display:none"><!--
--><span class="mw-collapsible-content hnaw-extra-effect" style="display:none"><!--
-->{{#switch:{{#replace:{{#replace:{{lc:{{{2|{{{1}}}}}}}}|"|}}|.|}}
-->{{#switch:{{#replace:{{#replace:{{lc:{{{2|{{{1}}}}}}}}|"|}}|.|}}
| infatuation = <!--
--><span class="hnaw-extra-effect-header">Infatuation</span><!--
--><span class="hnaw-extra-effect-content">Healing and Shield effects applied to the object of Infatuation by the Admirer increase by 15%. This effect can stack.</span>
| lingering shade = <!--
| lingering shade = <!--
--><span class="hnaw-extra-effect-header">Lingering Shade</span><!--
--><span class="hnaw-extra-effect-header">Lingering Shade</span><!--

Revision as of 08:19, 16 July 2026

Documentation icon Template documentation
Note: parts of or the entire template might not be visible without values provided.
This template uses CSS found at MediaWiki:Gadget-Tooltip.css (edit | hist).
This template uses MediaWiki:Gadget-Tooltip.js (edit | hist), a script written in JavaScript.

This template is used to create tooltips similar to those that appear in-game when clicking on underlined text.

Syntax

{{Extra Effect|text|id or text for extra effect, optional if first parameter matches one}}

Example

Charge to the opponent farthest away, dealing '''200%'''{{Icon|ATK}} Physical DMG to opponents along the path, and applying or removing {{Extra Effect|Lingering Shade|Lingering Shade|When the Active Skill hits opponents without Lingering Shade, mark them with Lingering Shade for 6s.<br />When the Active Skill hits opponents with Lingering Shade, deals '''310%'''{{Icon|ATK}} Physical DMG and removes it.}}.

Charge to the opponent farthest away, dealing 200% Physical DMG to opponents along the path, and applying or removing Lingering Shade.

After each time the Active Skill is used, cycle to the next topping in the {{Extra Effect|passive|topping list}} in order.

After each time the Active Skill is used, cycle to the next topping in the passive in order..

Template Data

This template is used to create tooltips similar to those that appear in-game when clicking on underlined text.

Template parameters[Edit template data]

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Text1

The displayed, underlined text.

Linerequired
Extra Effect2

The case-insensitive name or ID of the Extra Effect to display when the underlined text is clicked.

Stringsuggested