Template:Extra Effect
Note: parts of or the entire template might not be visible without values provided.
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This template is used to create tooltips similar to those that appear in-game when clicking on underlined text.
Reads data from Module:Extra Effect/data.
Syntax
{{Extra Effect|text|id or text for extra effect, optional if first parameter matches one}}
Example
Charge to the opponent farthest away, dealing '''200%'''{{Icon|ATK}} Physical DMG to opponents along the path, and applying or removing {{Extra Effect|Lingering Shade}}.
Charge to the opponent farthest away, dealing 200%
Physical DMG to opponents along the path, and applying or removing Lingering ShadeLingering ShadeWhen the Active Skill hits opponents without Lingering Shade, mark them with Lingering Shade for 6s.
When the Active Skill hits opponents with Lingering Shade, deals 310%
Physical DMG and removes it..
After each time the Active Skill is used, cycle to the next topping in the {{Extra Effect|passive|topping list}} in order.
After each time the Active Skill is used, cycle to the next topping in the passiveTopping listTomatoes: Reduce the target's Armor by 2 after hitting. This effect stacks and lasts until the end of battle;
Patty: DMG increases to 110%
; in order.
Template Data
This template is used to create tooltips similar to those that appear in-game when clicking on underlined text.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Text | 1 | The displayed, underlined text. | Line | required |
| Extra Effect | 2 | The case-insensitive name or ID of the Extra Effect to display when the underlined text is clicked. | String | suggested |