Savage Bear Charge: Difference between revisions

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m aggregate utility params into array (via JWB)
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|character  = Hugglebeary
|character  = Hugglebeary
|type      = Battle Skill
|type      = Battle Skill
|desc      = '''Active:'''<br>After jumping up, Hugglebeary smashes into the ground, dealing 120%{ATK} Physical DMG to opponents within 1 hex; after, jump up and crash down again, dealing 180%{ATK} Physical DMG to opponents within 1 hex, and gain 22%{Health} Shield for 6s.
|desc      = '''Active:'''<br>After jumping up, Hugglebeary smashes into the ground, dealing '''120%'''{{Icon|ATK}} Physical DMG to opponents within 1 hex; after, jump up and crash down again, dealing '''180%'''{{Icon|ATK}} Physical DMG to opponents within 1 hex, and gain '''22%'''{{Icon|Max HP}} Shield for 6s.<!--
--><br>'''Passive:'''<br>After Hugglebeary is attacked by a Basic Attack, the next time it uses its Active Skill, Shield Strength is increased by 2%. This effect stacks.
|scale_att  = ATK
|scale_att  = ATK
|utility    = Shield
|utility    = Shield