|desc = '''Active:'''<br>After jumping up, Hugglebeary smashes into the ground, dealing '''120%'''{{Icon|ATK}} Physical DMG to opponents within 1 hex; after, jump up and crash down again, dealing '''180%'''{{Icon|ATK}} Physical DMG to opponents within 1 hex, and gain '''22%'''{{Icon|Max HP}} Shield for 6s.<!--
|desc = '''Active:'''<br />After jumping up, Hugglebeary smashes into the ground, dealing '''120%'''{{Icon|ATK}} Physical DMG to opponents within 1 hex; it then jumps up and crashes down again, dealing '''180%'''{{Icon|ATK}} Physical DMG to opponents within 1 hex, and gains '''22%'''{{Icon|Max HP}} Shield for 6s.
--><br>'''Passive:'''<br>After Hugglebeary is attacked by a Basic Attack, the next time it uses its Active Skill, Shield Strength is increased by 2%. This effect stacks.
This page contains information only available in the 0.60.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Old: "Active: After jumping up, Hugglebeary smashes into the ground, dealing 120% Physical DMG to opponents within 1 hex; after, jump up and crash down again, dealing 180% Physical DMG to opponents within 1 hex, and gain 22% Shield for 6s. Passive: After Hugglebeary is attacked by a Basic Attack, the next time it uses its Active Skill, Shield Strength is increased by 2%. This effect stacks."
New: "Active: After jumping up, Hugglebeary smashes into the ground, dealing 120% Physical DMG to opponents within 1 hex; it then jumps up and crashes down again, dealing 180% Physical DMG to opponents within 1 hex, and gains 22% Shield for 6s."