|desc = '''Active:'''<br>Active: Cinechel enters Rewind, healing itself over time throughout the duration. After Rewind ends, applies '''30%''' of Armor Shred to opponents within a 2-hex radius for 4s, and the next 4 Basic Attacks become Enhanced Attacks.<br><!--
|desc = '''Active:'''<br>Cinechel enters {{Extra Effect|Rewind}}, healing itself over time throughout the duration. After Rewind ends, applies {{Color|numbers|10%}} of Armor Shred to opponents within a 2-hex radius for 4s, and the next {{Color|numbers|3}} Basic Attacks become {{Extra Effect|Exposure Developments|Exposure Development}}.
-->'''Rewind:'''<br>Gains healing over time equal to '''50%''' of the total DMG received in the 2 seconds before the Active Skill was used plus '''18%''' of Cinechel's initial Max Health.<br><!--
|scale_att = Max HP
-->'''Enhanced Attacks:'''<br> Attack a 2-hex radius fan-shaped AoE in front with flashes dealing '''1.0%'''{{Icon|Max HP}} Physical DMG 5 times.
This page contains information only available in the 0.60.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Old: "Active: Active: Cinechel enters Rewind, healing itself over time throughout the duration. After Rewind ends, applies 30% of Armor Shred to opponents within a 2-hex radius for 4s, and the next 4 Basic Attacks become Enhanced Attacks. Rewind:Gains healing over time equal to 50% of the total DMG received in the 2 seconds before the Active Skill was used plus 18% of Cinechel's initial Max Health. Enhanced Attacks: Attack a 2-hex radius fan-shaped AoE in front with flashes dealing 1.0% Physical DMG 5 times."
New: "Active: Cinechel enters RewindRewindCinechel heals itself over time for 40% of the total DMG received in the 2s before the Active Skill was used plus 10% of its initial Max Health., healing itself over time throughout the duration. After Rewind ends, applies 10% of Armor Shred to opponents within a 2-hex radius for 4s, and the next 3 Basic Attacks become Exposure DevelopmentsExposure DevelopmentAttack a 2-hex radius fan-shaped area in front with flashes, dealing 5 instances of 1.5% Physical DMG.. Rewind:Cinechel heals itself over time for 40% of the total DMG received in the 2s before the Active Skill was used plus 10% of its initial Max Health. Exposure Development: Attack a 2-hex radius fan-shaped area in front with flashes, dealing 5 instances of 1.5% Physical DMG."