This page contains information only available in the 0.60.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Old: "Active: Charge up and ram the target, dealing 275% Physical DMG and gaining350% Shield for 6s."
New: "ResolveResolveSkill is used once when Health first reaches or drops below 50%.: Charges toward the target, dealing 275% Magic DMG and granting itself350% Shield for 6s."