Nightmare Ripple: Difference between revisions

m aggregate utility params into array (via JWB)
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|character  = Catnapir
|character  = Catnapir
|type      = Battle Skill
|type      = Battle Skill
|desc      = '''Active:'''<br>Releases a nightmare ripple outward in a 2-hex radius. If Catnapir is within the attack range of opponents hit by the ripple, those opponents will retarget Catnapir. Afterward, Catnapir grants itself 140% &lcub;Armor + MR&rcub; Shield for 6s. Gains 25% &lcub;Armor + MR&rcub; bonus Shield Strength for each opponent targeting it.<br>'''Passive:'''<br>Every 4s, generate Hate equivalent to the number of opponents targeting Catnapir.
|desc      = '''Active:'''<br>Releases a nightmare ripple outward in a 2-hex radius. If Catnapir is within the attack range of opponents hit by the ripple, those opponents will retarget Catnapir. Afterward, Catnapir grants itself '''140%'''({{Icon|Armor}}+{{Icon|MR}}) Shield for 6s. Gains '''25%'''({{Icon|Armor}}+{{Icon|MR}}) bonus Shield Strength for each opponent targeting it.<!--
--><br>'''Passive:'''<br>Every 4s, generate Hate equivalent to the number of opponents targeting Catnapir.
|scale_att  = Armor; MR
|scale_att  = Armor; MR
|utility    = Aggro; Shield; Hate
|utility    = Aggro; Shield; Hate