Nexus Lunastrum
This page contains content found exclusively in Version 0.3.0 of the Honkai: Nexus Anima closed beta test.
This page contains information only available in the 0.3.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
This article is a stub.
Our community needs more information on this page! Can you help out? Click here to add more. The reason provided was:
No reason provided.
Nexus Lunastrum is a gamemode which is unlocked after completing Aspect Fracture: Memory.
Overview
Challenges
Physical Badge
Challenge 1-4
- Victory Principle
- Rule of Champions I: All allied Anima gain 10 ATK during the Preparation Phase.
After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK.
- Rule of Champions I: All allied Anima gain 10 ATK during the Preparation Phase.
Challenge 5-6
- Victory Principle
- Rule of Champions II: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible.
Challenge 7
- Victory Principle
- Rule of Champions III: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced.
Memory Badge
Challenge 1-4
- Victory Principle
- Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 10x its own level.
- Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
Challenge 5-6
- Victory Principle
- Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
- Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
- Danger Principle
- Rule of the Bully I: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
Challenge 7
- Victory Principle
- Rule of Remembrance III: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
- Rule of Remembrance III: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Dark Badge
Challenge 1-4
- Victory Principle
- Rule of the Redoubt I: When allied Anima have a Shield, they receive 10% less DMG and deal 15% more DMG.
Rewards
Other Languages
| Language | Official Name |
|---|---|
| English | Nexus Lunastrum |
Change History
Introduced in Version 0.3.0