Nexus Lunastrum: Difference between revisions
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**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level. | **{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level. | ||
====Challenge 5==== | ====Challenge 5-6==== | ||
*'''Victory Principle''' | *'''Victory Principle''' | ||
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased. | **{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased. | ||
*'''Danger Principle''' | *'''Danger Principle''' | ||
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG. | **{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG. | ||
====Challenge 7==== | |||
*'''Victory Principle''' | |||
**{{Color|#3da0cf|Rule of Remembrance III}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased. | |||
===Dark Badge=== | ===Dark Badge=== | ||
Revision as of 13:31, 10 November 2025
This page contains content found exclusively in Version 0.3.0 of the Honkai: Nexus Anima closed beta test.
This page contains information only available in the 0.3.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
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Nexus Lunastrum is a gamemode which is unlocked after completing Aspect Fracture: Memory.
Overview
Challenges
Physical Badge
Memory Badge
Challenge 1-4
- Victory Principle
- Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 10x its own level.
- Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
Challenge 5-6
- Victory Principle
- Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
- Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
- Danger Principle
- Rule of the Bully I: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
Challenge 7
- Victory Principle
- Rule of Remembrance III: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
- Rule of Remembrance III: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Dark Badge
Rewards
Other Languages
| Language | Official Name |
|---|---|
| English | Nexus Lunastrum |
Change History
Introduced in Version 0.3.0