Nexus Lunastrum: Difference between revisions
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adding rewards, but hiding it for now bcs we need the card template |
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===Physical Badge=== | ===Physical Badge=== | ||
===Memory Badge=== | ===Memory Badge=== | ||
====Challenge 1==== | ====Challenge 1-4==== | ||
*'''Victory Principle''' | *'''Victory Principle''' | ||
**Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield. | **Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br> | ||
Mnemobiblion gains Max Health equal to 10x its own level. | Mnemobiblion gains Max Health equal to 10x its own level. | ||
===Challenge 5=== | |||
*'''Victory Principle''' | |||
**Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br> | |||
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased. | |||
*'''Danger Principle''' | |||
**Rule of the Bully I: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG. | |||
===Dark Badge=== | ===Dark Badge=== | ||
Revision as of 13:17, 10 November 2025
This page contains content found exclusively in Version 0.3.0 of the Honkai: Nexus Anima closed beta test.
This page contains information only available in the 0.3.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
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Nexus Lunastrum is a gamemode which is unlocked after completing Aspect Fracture: Memory.
Overview
Challenges
Physical Badge
Memory Badge
Challenge 1-4
- Victory Principle
- Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
- Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 10x its own level.
Challenge 5
- Victory Principle
- Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
- Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
- Danger Principle
- Rule of the Bully I: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
Dark Badge
Rewards
Other Languages
| Language | Official Name |
|---|---|
| English | Nexus Lunastrum |
Change History
Introduced in Version 0.3.0