Nexus Lunastrum: Difference between revisions

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==Overview==
==Overview==
Nexus Lunastrum features three themes, each shaped by specific Principles and consisting of seven challenges. Clearing a challenge will award one Stella. Collect enough to claim rewards.
==Challenges==
==Challenges==
===Physical Badge===
===Physical Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions I}}: All allied Anima gain 10 ATK during the Preparation Phase.<br>After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK.
====Challenge 5-6====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions II}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible.
====Challenge 7====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions III}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced.
===Memory Badge===
===Memory Badge===
====Challenge 1-4====
====Challenge 1-4====
*'''Victory Principle'''
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level.
Mnemobiblion gains Max Health equal to 10x its own level.
 
====Challenge 5====
====Challenge 5-6====
*'''Victory Principle'''
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
*'''Danger Principle'''
*'''Danger Principle'''
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
====Challenge 7====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance III}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.


===Dark Badge===
===Dark Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of the Redoubt I}}: When allied Anima have a Shield, they receive 10% less DMG and deal 15% more DMG.


==Rewards==
==Rewards==
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==Change History==
==Change History==
{{Change History|introduced=0.3.0}}
{{Change History|introduced=0.3.0}}
==Navigation==
{{Wiki Navbox}}

Latest revision as of 17:20, 10 November 2025

This page contains content found exclusively in Version 0.3.0 of the Honkai: Nexus Anima closed beta test.
This page contains information only available in the 0.3.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
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Nexus Lunastrum is a gamemode which is unlocked after completing Aspect Fracture: Memory.

Overview

Nexus Lunastrum features three themes, each shaped by specific Principles and consisting of seven challenges. Clearing a challenge will award one Stella. Collect enough to claim rewards.

Challenges

Physical Badge

Challenge 1-4

  • Victory Principle
    • Rule of Champions I: All allied Anima gain 10 ATK during the Preparation Phase.
      After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK.

Challenge 5-6

  • Victory Principle
    • Rule of Champions II: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible.

Challenge 7

  • Victory Principle
    • Rule of Champions III: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced.

Memory Badge

Challenge 1-4

  • Victory Principle
    • Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
      Mnemobiblion gains Max Health equal to 10x its own level.

Challenge 5-6

  • Victory Principle
    • Rule of Remembrance II: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
      Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
  • Danger Principle
    • Rule of the Bully I: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.

Challenge 7

  • Victory Principle
    • Rule of Remembrance III: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.
      Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.

Dark Badge

Challenge 1-4

  • Victory Principle
    • Rule of the Redoubt I: When allied Anima have a Shield, they receive 10% less DMG and deal 15% more DMG.

Rewards

Other Languages

LanguageOfficial Name
EnglishNexus Lunastrum

Change History