Nexus Lunastrum: Difference between revisions

 
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==Overview==
==Overview==
Nexus Lunastrum features three themes, each shaped by specific Principles and consisting of seven challenges. Clearing a challenge will award one Stella. Collect enough to claim rewards.
==Challenges==
==Challenges==
===Physical Badge===
===Physical Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions I}}: All allied Anima gain 10 ATK during the Preparation Phase.<br>After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK.
====Challenge 5-6====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions II}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible.
====Challenge 7====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions III}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced.
===Memory Badge===
===Memory Badge===
====Challenge 1-4====
====Challenge 1-4====
*'''Victory Principle'''
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level.
Mnemobiblion gains Max Health equal to 10x its own level.
 
====Challenge 5====
====Challenge 5-6====
*'''Victory Principle'''
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
*'''Danger Principle'''
*'''Danger Principle'''
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
====Challenge 7====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance III}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.


===Dark Badge===
===Dark Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of the Redoubt I}}: When allied Anima have a Shield, they receive 10% less DMG and deal 15% more DMG.


==Rewards==
==Rewards==
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==Change History==
==Change History==
{{Change History|introduced=0.3.0}}
{{Change History|introduced=0.3.0}}
==Navigation==
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