Nexus Lunastrum: Difference between revisions
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==Overview== | ==Overview== | ||
Nexus Lunastrum features three themes, each shaped by specific Principles and consisting of seven challenges. Clearing a challenge will award one Stella. Collect enough to claim rewards. | |||
==Challenges== | ==Challenges== | ||
===Physical Badge=== | ===Physical Badge=== | ||
====Challenge 1-4==== | |||
*'''Victory Principle''' | |||
**{{Color|#3da0cf|Rule of Champions I}}: All allied Anima gain 10 ATK during the Preparation Phase.<br>After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK. | |||
====Challenge 5-6==== | |||
*'''Victory Principle''' | |||
**{{Color|#3da0cf|Rule of Champions II}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. | |||
====Challenge 7==== | |||
*'''Victory Principle''' | |||
**{{Color|#3da0cf|Rule of Champions III}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced. | |||
===Memory Badge=== | ===Memory Badge=== | ||
====Challenge 1-4==== | ====Challenge 1-4==== | ||
*'''Victory Principle''' | *'''Victory Principle''' | ||
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br> | **{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level. | ||
Mnemobiblion gains Max Health equal to 10x its own level. | |||
====Challenge 5==== | ====Challenge 5-6==== | ||
*'''Victory Principle''' | *'''Victory Principle''' | ||
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br> | **{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased. | ||
Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased. | |||
*'''Danger Principle''' | *'''Danger Principle''' | ||
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG. | **{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG. | ||
====Challenge 7==== | |||
*'''Victory Principle''' | |||
**{{Color|#3da0cf|Rule of Remembrance III}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased. | |||
===Dark Badge=== | ===Dark Badge=== | ||
====Challenge 1-4==== | |||
*'''Victory Principle''' | |||
**{{Color|#3da0cf|Rule of the Redoubt I}}: When allied Anima have a Shield, they receive 10% less DMG and deal 15% more DMG. | |||
==Rewards== | ==Rewards== | ||
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==Change History== | ==Change History== | ||
{{Change History|introduced=0.3.0}} | {{Change History|introduced=0.3.0}} | ||
==Navigation== | |||
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