Nexus Lunastrum: Difference between revisions

 
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==Overview==
==Overview==
Nexus Lunastrum features three themes, each shaped by specific Principles and consisting of seven challenges. Clearing a challenge will award one Stella. Collect enough to claim rewards.
==Challenges==
==Challenges==
===Physical Badge===
===Physical Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions I}}: All allied Anima gain 10 ATK during the Preparation Phase.<br>After the start of battle, the allied Anima with the highest ATK gains an additional 10 ATK.
====Challenge 5-6====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions II}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible.
====Challenge 7====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Champions III}}: All allied Anima gain 30 ATK during the Preparation Phase and obtain 1 Champion's Crucible. The Champion's Crucible's effects are enhanced.
===Memory Badge===
===Memory Badge===
====Challenge 1====
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance I}}: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 10x its own level.
 
====Challenge 5-6====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of Remembrance II}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
*'''Danger Principle'''
**{{Color|#3da0cf|Rule of the Bully I}}: When enemy Anima attack Anima whose level is equal to or lower than their own, they deal 30% increased DMG.
 
====Challenge 7====
*'''Victory Principle'''
*'''Victory Principle'''
**Rule of Remembrance I: When battle starts, all allied Memory Anima gain 1 level for each allied Memory Anima on the battlefield.
**{{Color|#3da0cf|Rule of Remembrance III}}: When battle starts, all allied Memory Anima gain 2 levels for each allied Memory Anima on the battlefield.<br>Mnemobiblion gains Max Health equal to 30x its own level and its DMG dealt is increased.
Mnemobiblion gains Max Health equal to 10x its own level.


===Dark Badge===
===Dark Badge===
====Challenge 1-4====
*'''Victory Principle'''
**{{Color|#3da0cf|Rule of the Redoubt I}}: When allied Anima have a Shield, they receive 10% less DMG and deal 15% more DMG.
==Rewards==
<!--{{Table Wrapper
|class        = article-table tdc1 thc2
|size        = 16;2
|header-1-1  = Stellae
|header-1-2  = Rewards
|cell-2-1    = 3
|cell-2-2    = {{Card|Aspect Gems|120}}{{Card|Genius Lollipop|8}}{{Card|Sciellings|9,000}}
|cell-3-1    = 6
|cell-3-2    = {{Card|Aspect Gems|120}}{{Card|Sopot|8}}{{Card|Sciellings|9,000}}
|cell-4-1    = 9
|cell-4-2    = {{Card|Aspect Gems|120}}{{Card|Mighty Pork Sausages|8}}{{Card|Sciellings|9,000}}
|cell-5-1    = 12
|cell-5-2    = {{Card|Aspect Gems|120}}{{Card|Luminous Lilly|8}}{{Card|Sciellings|9,000}}
|cell-6-1    = 15
|cell-6-2    = {{Card|Aspect Gems|120}}{{Card|Popsicle|8}}{{Card|Sciellings|9,000}}
|cell-7-1    = 18
|cell-7-2    = {{Card|Aspect Gems|120}}{{Card|Lucky Star|8}}{{Card|Sciellings|9,000}}
|cell-8-1    = 21
|cell-8-2    = {{Card|Aspect Gems|120}}{{Card|Sciellings|9,000}}
}}-->


==Other Languages==
==Other Languages==
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==Change History==
==Change History==
{{Change History|introduced=0.3.0}}
{{Change History|introduced=0.3.0}}
==Navigation==
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