Module:Extra Effect/data: Difference between revisions
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["Aloof"] = { | ["Aloof"] = { | ||
effect = "A {{Color|numbers|10%}} stacking Attack SPD buff that lasts until the end of battle." | effect = "A {{Color|numbers|10%}} stacking Attack SPD buff that lasts until the end of battle." | ||
}, | |||
["Awakening"] = { | |||
effect = "After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakens. When Glampa awakens, it removes all debuffs and gains {{Color|numbers|45}} Armor and MR." | |||
}, | }, | ||
["Blur"] = { | ["Blur"] = { | ||
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["Dominator"] = { | ["Dominator"] = { | ||
effect = "The strongest Strength Anima. Gains Worship Bonus from Followers." | effect = "The strongest Strength Anima. Gains Worship Bonus from Followers." | ||
}, | |||
["Double Blue"] = { | |||
effect = "Corvariation's Attack SPD increases by {{Color|numbers|49%}} for 5s, and throws a Nexus Card at a target, dealing {{Color|numbers|170%}}{{Icon|ATK}} Physical DMG when it hits." | |||
}, | |||
["Double Red"] = { | |||
effect = "Briefly becomes Untargetable and throws 3 Nexus Cards at opponents, each dealing {{Color|numbers|230%}}{{Icon|ATK}} Physical DMG." | |||
}, | }, | ||
["Echo"] = { | ["Echo"] = { | ||
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["Rancor"] = { | ["Rancor"] = { | ||
effect = "Each point of Rancor grants Hate Anima {{Color|numbers|3%}}{{Icon|ATK}}." | effect = "Each point of Rancor grants Hate Anima {{Color|numbers|3%}}{{Icon|ATK}}." | ||
}, | |||
["Red and Blue"] = { | |||
effect = "Throws a Nexus Card that can pierce opponents, dealing {{Color|numbers|320%}}{{Icon|ATK}} Physical DMG to opponents hit." | |||
}, | }, | ||
["Resolve"] = { | ["Resolve"] = { | ||
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["Shadow Breath"] = { | ["Shadow Breath"] = { | ||
effect = "Each stack reduces an Anima's max Energy Costs by {{Color|numbers|3}}. Max {{Color|numbers|4}} stacks." | effect = "Each stack reduces an Anima's max Energy Costs by {{Color|numbers|3}}. Max {{Color|numbers|4}} stacks." | ||
}, | |||
["Sleep state"] = { | |||
effect = "DMG dealt increases by {{Color|numbers|2%}} every second. This increases by an additional {{Color|numbers|2%}} when an allied unit is defeated. The DMG increase gained this way persists until the battle ends." | |||
}, | }, | ||
["Splinter"] = { | ["Splinter"] = { | ||