Module:Extra Effect/data: Difference between revisions

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return {
return {
["Absorb Sunlight"] = {
effect = "Increases the effect of the next Active Ability by {{Color|numbers|25%}} each time sunlight is absorbed, max 4 stacks. When receiving Attack SPD changes, {{Color|numbers|60%}} of the percentage change is converted into a corresponding percentage change in MP."
},
["Afterglow"] = {
["Afterglow"] = {
effect = "Gain a Shield equal to {{Color|numbers|30%}} of Bloodfeast, lasts 10s."
effect = "Gain a Shield equal to {{Color|numbers|30%}} of Bloodfeast, lasts 10s."
},
["Aid"] = {
effect = "Used when the strongest allied Anima uses their Skill."
},
},
["Aloof"] = {
["Aloof"] = {
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["Awakening"] = {
["Awakening"] = {
effect = "After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakens. When Glampa awakens, it removes all debuffs and gains {{Color|numbers|45}} Armor and MR."
effect = "After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakens. When Glampa awakens, it removes all debuffs and gains {{Color|numbers|45}} Armor and MR."
},
["Black Cloak"] = {
effect = "Has two states, Black Cloak and White Wax. Enters battle as Black Cloak."
},
},
["Blur"] = {
["Blur"] = {
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["Commendation"] = {
["Commendation"] = {
effect = "Regenerate {{Color|numbers|10}}{{Icon|Focus}} Energy/s."
effect = "Regenerate {{Color|numbers|10}}{{Icon|Focus}} Energy/s."
},
["Counterattack Mode"] = {
effect = "Form up into a defensive stack for {{Color|numbers|4}}s. While in this state, take {{Color|numbers|25%}} less DMG and counterattack when attacked, dealing {{Color|numbers|150%}}{{Icon|ATK}} Physical DMG to opponents within {{Color|numbers|1}} hex. Counterattack can be triggered {{Color|numbers|once}} per second."
},
["Count Wax"] = {
effect = "Count Wax is Untargetable, and its Health will decay over time. Once defeated, it returns to White Wax."
},
},
["Court's Night Banquet"] = {
["Court's Night Banquet"] = {
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["Crisis"] = {
["Crisis"] = {
effect = "For {{Color|numbers|4}}s, DMG received from Memory Anima increases by {{Color|numbers|35%}}, and DMG received from non-Memory Anima increases by {{Color|numbers|10%}}."
effect = "For {{Color|numbers|4}}s, DMG received from Memory Anima increases by {{Color|numbers|35%}}, and DMG received from non-Memory Anima increases by {{Color|numbers|10%}}."
},
["Dancing Flame"] = {
effect = "Fyrklor swings its greatsword upward, dealing {{Color|numbers|270%}}{{Icon|ATK}} Physical DMG to the target and Launching them for {{Color|numbers|0.5}}s."
},
},
["Daydreamer"] = {
["Daydreamer"] = {
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["Entropy"] = {
["Entropy"] = {
effect = "Increases ATK and Attack SPD by {{Color|numbers|3.0%}} each."
effect = "Increases ATK and Attack SPD by {{Color|numbers|3.0%}} each."
},
["Exposure Development"] = {
effect = "Attack a 2-hex radius fan-shaped area in front with flashes, dealing 5 instances of {{Color|numbers|1.5%}}{{Icon|Max HP}} Physical DMG."
},
},
["First Strike"] = {
["First Strike"] = {
effect = "Use this Skill once at the start of battle."
effect = "Use this Skill once at the start of battle."
},
["Foally Counterattack"] = {
effect = "Attack the target twice in a row, each hit dealing {{Color|numbers|100%}}{{Icon|ATK}} Physical DMG and healing itself for 10 Health."
},
["Focused"] = {
effect = "DMG dealt by Basic Attacks increases by {{Color|numbers|30%}}."
},
},
["Follower"] = {
["Follower"] = {
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},
},
["Greater Heartfield"] = {
["Greater Heartfield"] = {
effect = "&bull; Greater Heartfield - Support: Grants all allied units {{Color|numbers|200%}}{{Icon|MP}} Shield for 5s.<br/>&bull; Greater Heartfield - Damage: Deals {{Color|numbers|{{tx}}%}}{{Icon|MP}} Magic DMG to all opponents."
effect = "&bull; Greater Heartfield - Support: Grants all allied units {{Color|numbers|200%}}{{Icon|MP}} Shield for 5s.<br/>&bull; Greater Heartfield - Damage: Deals {{Color|numbers|140%}}{{Icon|MP}} Magic DMG to all opponents."
},
},
["Head Start"] = {
["Head Start"] = {
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["Ink Stains All That Is"] = {
["Ink Stains All That Is"] = {
effect = "Leaps into the air and dives towards where opponents are densest, dealing {{Color|numbers|460%}}{{Icon|ATK}} Physical DMG to all opponents within 1 hex upon landing. Atragasus then gains {{Color|numbers|35%}} Attack SPD for 5s."
effect = "Leaps into the air and dives towards where opponents are densest, dealing {{Color|numbers|460%}}{{Icon|ATK}} Physical DMG to all opponents within 1 hex upon landing. Atragasus then gains {{Color|numbers|35%}} Attack SPD for 5s."
},
["Kindlelight"] = {
effect = "When hit by Hartheart, the DMG dealt by this instance of Hartheart increases to {{Color|numbers|250%+140%}}{{Icon|MP}}, and Kindlelight is removed."
},
},
["Lady's Dinner Defense"] = {
["Lady's Dinner Defense"] = {
effect = "Start a super-charge towards the apple macarons together with the spirit, dealing {{tx}}{{Icon|MP}} Magic DMG to all opponents within a 1-hex AoE along the path and Launching them for {{Color|numbers|1.0}}s. After Hoggit stops, the spirit continues charging towards the opponent farthest away and disappears, dealing {{tx}}{{Icon|MP}} Magic DMG along the path."
effect = "Start a super-charge towards the apple macarons together with the spirit, dealing {{Color|numbers|250%}}{{Icon|MP}} Magic DMG to all opponents within a 1-hex AoE along the path and Launching them for {{Color|numbers|1.0}}s. After Hoggit stops, the spirit continues charging towards the opponent farthest away and disappears, dealing {{Color|numbers|250%}}{{Icon|MP}} Magic DMG along the path."
},
},
["Light of the Strong"] = {
["Light of the Strong"] = {
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["Night Rend"] = {
["Night Rend"] = {
effect = "Applies {{Color|numbers|20%}} Armor Shred, and increases DMG taken from Dark Anima by {{Color|numbers|25%}} for {{Color|numbers|6}}s. Duration can be refreshed."
effect = "Applies {{Color|numbers|20%}} Armor Shred, and increases DMG taken from Dark Anima by {{Color|numbers|25%}} for {{Color|numbers|6}}s. Duration can be refreshed."
},
["Party state"] = {
effect = "Attack range increases by 4 hexes, gains {{Color|numbers|50%}} Attack SPD, and Basic Attacks are transformed. Lasts 5s."
},
},
["Pig Out"] = {
["Pig Out"] = {
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["Red and Blue"] = {
["Red and Blue"] = {
effect = "Throws a Nexus Card that can pierce opponents, dealing {{Color|numbers|320%}}{{Icon|ATK}} Physical DMG to opponents hit."
effect = "Throws a Nexus Card that can pierce opponents, dealing {{Color|numbers|320%}}{{Icon|ATK}} Physical DMG to opponents hit."
},
["Reforming"] = {
effect = "The apple hoplites reform into a Hoppelon that has {{Color|numbers|30%}} reduced Max Health from when its formation scattered."
},
},
["Resolve"] = {
["Resolve"] = {
effect = "Skill is used once when Health first reaches or drops below 50%."
effect = "Skill is used once when Health first reaches or drops below 50%."
},
["Rewind"] = {
effect = "Cinechel heals itself over time for {{Color|numbers|40%}} of the total DMG received in the 2s before the Active Skill was used plus {{Color|numbers|10%}} of its initial Max Health."
},
},
["Sated"] = {
["Sated"] = {
effect = "Increases Max Health by {{Color|numbers|120}}{{Icon|Resonance}}."
effect = "Increases Max Health by {{Color|numbers|120}}{{Icon|Resonance}}."
},
["Scattered Formation"] = {
effect = "Removes all Control Effects and splits into {{Color|numbers|3}} independent apple hoplites, which inherit a proportion of Hoppelon's Max Health, Armor, MR, ATK, and MP.<br>Shieldbearer: For the next {{Color|numbers|6}}s, causes all apple hoplites to focus on its current target and increases their Attack SPD by {{Color|numbers|100%}}.<br>Spearman: Deals Physical DMG equal to {{Color|numbers|100%}} of ATK to the target {{Color|numbers|4}} times.<br>Javelineer: ATK increases by {{Color|numbers|30%}} for {{Color|numbers|5}}s."
},
},
["Shadow Breath"] = {
["Shadow Breath"] = {
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["Sleep state"] = {
["Sleep state"] = {
effect = "DMG dealt increases by {{Color|numbers|2%}} every second. This increases by an additional {{Color|numbers|2%}} when an allied unit is defeated. The DMG increase gained this way persists until the battle ends."
effect = "DMG dealt increases by {{Color|numbers|2%}} every second. This increases by an additional {{Color|numbers|2%}} when an allied unit is defeated. The DMG increase gained this way persists until the battle ends."
},
["Special Basic Attack"] = {
effect = "Commands a sword to weave through the battlefield, dealing {{Color|numbers|100%}}{{Icon|ATK}} Physical DMG to target opponents."
},
},
["Splinter"] = {
["Splinter"] = {
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["Vengeance"] = {
["Vengeance"] = {
effect = "Hate Anima deal {{Color|numbers|15%}} bonus DMG to opponents that have dealt DMG to them, stacking up to 5 times."
effect = "Hate Anima deal {{Color|numbers|15%}} bonus DMG to opponents that have dealt DMG to them, stacking up to 5 times."
},
["White Wax"] = {
effect = "Has two states, Black Cloak and White Wax. After Black Cloak uses its Active Skill, it summons Count Wax and turns into White Wax. After Count Wax has been defeated, White Wax turns back into Black Cloak."
},
},
[""] = {
[""] = {