Module:Extra Effect/data: Difference between revisions

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["Aloof"] = {
["Aloof"] = {
effect = "A {{Color|numbers|10%}} stacking Attack SPD buff that lasts until the end of battle."
effect = "A {{Color|numbers|10%}} stacking Attack SPD buff that lasts until the end of battle."
},
["Bright Idea"] = {
effect = "MP increases by{{Color|numbers|25%}}, Attac SPD increases by {{Color|numbers|10%}}."
},
},
["Butter Raid"] = {
["Butter Raid"] = {
Line 8: Line 11:
["Daydreamer"] = {
["Daydreamer"] = {
effect = "A unit marked by the Reality Synergy, it will take bonus DMG from allied Reality Anima."
effect = "A unit marked by the Reality Synergy, it will take bonus DMG from allied Reality Anima."
},
["Destiny"] = {
effect = "Increases Max Health by {{Color|numbers|720}}{{Icon|Focus}} and ATK by {{Color|numbers|55}}{{Icon|Focus}} for {{Color|numbers|10}}s."
},
["Dominator"] = {
effect = "The strongest Strength Anima. Gains Worship Bonus from Followers."
},
},
["Echo"] = {
["Echo"] = {
effect = "Recast the Active Skill once, with no Energy Cost, with converted stats. Each Active Skill cast can trigger Echo once at most, and Echo itself does not count as an Active Skill.<br /><br />Converted Stats include:<br />{{Icon|ATK}}{{Icon|MP}}{{Icon|Armor}}{{Icon|MR}}{{Icon|Max HP}}{{Icon|HP}}"
effect = "Recast the Active Skill once, with no Energy Cost, with converted stats. Each Active Skill cast can trigger Echo once at most, and Echo itself does not count as an Active Skill.<br /><br />Converted Stats include:<br />{{Icon|ATK}}{{Icon|MP}}{{Icon|Armor}}{{Icon|MR}}{{Icon|Max HP}}{{Icon|HP}}"
},
["Ecstasy"] = {
effect = "Regenerate 3 Energy/s. Gain an Attack SPD bonus that does not stack beased on the number of Joy Anima deployed during the Preparation Phase."
},
["Entropy"] = {
effect = "Increases ATK and Attack SPD by {{Color|numbers|3.0%}} each."
},
["Follower"] = {
effect = "Strength Anima other than the Dominator."
},
["Head Start"] = {
effect = "Attack SPD increases by {{Color|numbers|15%}} until the end of battle. Max 5 stacks."
},
},
["Infatuation"] = {
["Infatuation"] = {
Line 17: Line 38:
["Light of the Strong"] = {
["Light of the Strong"] = {
effect = "Blasters, Explorers: {{Color|numbers|12%}}{{Icon|Attack SPD}}<br />Masterminds: {{Color|numbers|12%}}{{Icon|MP}}<br />Protectors, Mascots: {{Color|numbers|15%}}{{Icon|Max HP}}"
effect = "Blasters, Explorers: {{Color|numbers|12%}}{{Icon|Attack SPD}}<br />Masterminds: {{Color|numbers|12%}}{{Icon|MP}}<br />Protectors, Mascots: {{Color|numbers|15%}}{{Icon|Max HP}}"
},
["Lingering Dread"] = {
effect = "Attack SPD is reduced by {{Color|numbers|1%}}, max 10 stacks."
},
},
["Lingering Melody"] = {
["Lingering Melody"] = {
effect = "Regenerate '''10''' Energy every '''4'''s, lasting until the end of battle. Max 3 stacks."
effect = "Regenerate {{Color|numbers|10}} Energy every {{Color|numbers|4}}s, lasting until the end of battle. Max 3 stacks."
},
},
["Lingering Shade"] = {
["Lingering Shade"] = {
effect = "When the Active Skill hits opponents without Lingering Shade, mark them with Lingering Shade for 6s.<br />When the Active Skill hits opponents with Lingering Shade, deals '''310%'''{{Icon|ATK}} Physical DMG and removes it."
effect = "When the Active Skill hits opponents without Lingering Shade, mark them with Lingering Shade for 6s.<br />When the Active Skill hits opponents with Lingering Shade, deals '''310%'''{{Icon|ATK}} Physical DMG and removes it."
},
["Night Rend"] = {
effect = "Applies {{Color|numbers|20%}} Armor Shred, and increases DMG take from Dark Anima by {{Color|numbers|25%}} for {{Color|numbers|6}}s. Duration can be refreshed."
},
},
["Rancor"] = {
["Rancor"] = {
effect = "Each point of Rancor grants Hate Anima {{Color|numbers|3%}}{{Icon|ATK}}."
effect = "Each point of Rancor grants Hate Anima {{Color|numbers|3%}}{{Icon|ATK}}."
},
["Shadow Breath"] = {
effect = "Each stack reduces an Anima's max Energy Costs by {{Color|numbers|3}}. Max {{Color|numbers|4}} stacks."
},
["Tempo"] = {
effect = "Gain an {{Color|numbers|80%}}{{Icon|Focus}} Attack SPD bonus that decays over {{Color|numbers|4}}s."
},
},
["Topping list"] = {
["Topping list"] = {
effect = "Tomatoes: Reduce the target's Armor by '''2''' after hitting. This effect stacks and lasts until the end of battle;<br>Patty: DMG increases to '''110%'''{{Icon|ATK}};"
effect = "Tomatoes: Reduce the target's Armor by {{Color|numbers|2}} after hitting. This effect stacks and lasts until the end of battle;<br>Patty: DMG increases to {{Color|numbers|110%}}{{Icon|ATK}};"
},
["Umbral Shroud"] = {
effect = "A special hex created by the Dark Aspect Synergy. After the start of battle, the Attack SPD of allied units on this hex increases."
},
[""] = {
effect = ""
},
},
}
}

Revision as of 17:58, 16 July 2026

Documentation for this module may be created at Module:Extra Effect/data/doc

return {
	["Aloof"] = {
		effect = "A {{Color|numbers|10%}} stacking Attack SPD buff that lasts until the end of battle."
	},
	["Bright Idea"] = {
		effect = "MP increases by{{Color|numbers|25%}}, Attac SPD increases by {{Color|numbers|10%}}."
	},
	["Butter Raid"] = {
		effect = "Deals {{Color|numbers|300}} Magic DMG to the Daydreamer with the lowest Health."
	},
	["Daydreamer"] = {
		effect = "A unit marked by the Reality Synergy, it will take bonus DMG from allied Reality Anima."
	},
	["Destiny"] = {
		effect = "Increases Max Health by {{Color|numbers|720}}{{Icon|Focus}} and ATK by {{Color|numbers|55}}{{Icon|Focus}} for {{Color|numbers|10}}s."
	},
	["Dominator"] = {
		effect = "The strongest Strength Anima. Gains Worship Bonus from Followers."
	},
	["Echo"] = {
		effect = "Recast the Active Skill once, with no Energy Cost, with converted stats. Each Active Skill cast can trigger Echo once at most, and Echo itself does not count as an Active Skill.<br /><br />Converted Stats include:<br />{{Icon|ATK}}{{Icon|MP}}{{Icon|Armor}}{{Icon|MR}}{{Icon|Max HP}}{{Icon|HP}}"
	},
	["Ecstasy"] = {
		effect = "Regenerate 3 Energy/s. Gain an Attack SPD bonus that does not stack beased on the number of Joy Anima deployed during the Preparation Phase."
	},
	["Entropy"] = {
		effect = "Increases ATK and Attack SPD by {{Color|numbers|3.0%}} each."
	},
	["Follower"] = {
		effect = "Strength Anima other than the Dominator."
	},
	["Head Start"] = {
		effect = "Attack SPD increases by {{Color|numbers|15%}} until the end of battle. Max 5 stacks."
	},
	["Infatuation"] = {
		effect = "Healing and Shield effects applied to the object of Infatuation by the Admirer increase by 15%. This effect can stack."
	},
	["Light of the Strong"] = {
		effect = "Blasters, Explorers: {{Color|numbers|12%}}{{Icon|Attack SPD}}<br />Masterminds: {{Color|numbers|12%}}{{Icon|MP}}<br />Protectors, Mascots: {{Color|numbers|15%}}{{Icon|Max HP}}"
	},
	["Lingering Dread"] = {
		effect = "Attack SPD is reduced by {{Color|numbers|1%}}, max 10 stacks."
	},
	["Lingering Melody"] = {
		effect = "Regenerate {{Color|numbers|10}} Energy every {{Color|numbers|4}}s, lasting until the end of battle. Max 3 stacks."
	},
	["Lingering Shade"] = {
		effect = "When the Active Skill hits opponents without Lingering Shade, mark them with Lingering Shade for 6s.<br />When the Active Skill hits opponents with Lingering Shade, deals '''310%'''{{Icon|ATK}} Physical DMG and removes it."
	},
	["Night Rend"] = {
		effect = "Applies {{Color|numbers|20%}} Armor Shred, and increases DMG take from Dark Anima by {{Color|numbers|25%}} for {{Color|numbers|6}}s. Duration can be refreshed."
	},
	["Rancor"] = {
		effect = "Each point of Rancor grants Hate Anima {{Color|numbers|3%}}{{Icon|ATK}}."
	},
	["Shadow Breath"] = {
		effect = "Each stack reduces an Anima's max Energy Costs by {{Color|numbers|3}}. Max {{Color|numbers|4}} stacks."
	},
	["Tempo"] = {
		effect = "Gain an {{Color|numbers|80%}}{{Icon|Focus}} Attack SPD bonus that decays over {{Color|numbers|4}}s."
	},
	["Topping list"] = {
		effect = "Tomatoes: Reduce the target's Armor by {{Color|numbers|2}} after hitting. This effect stacks and lasts until the end of battle;<br>Patty: DMG increases to {{Color|numbers|110%}}{{Icon|ATK}};"
	},
	["Umbral Shroud"] = {
		effect = "A special hex created by the Dark Aspect Synergy. After the start of battle, the Attack SPD of allied units on this hex increases."
	},
	[""] = {
		effect = ""
	},
}