Module:Extra Effect/data: Difference between revisions
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["Infatuation"] = { | ["Infatuation"] = { | ||
effect = "Healing and Shield effects applied to the object of Infatuation by the Admirer increase by 15%. This effect can stack." | effect = "Healing and Shield effects applied to the object of Infatuation by the Admirer increase by 15%. This effect can stack." | ||
}, | |||
["Light of the Strong"] = { | |||
effect = "Blasters, Explorers: {{Color|numbers|12%}}{{Icon|Attack SPD}}<br />Masterminds: {{Color|numbers|12%}}{{Icon|MP}}<br />Protectors, Mascots: {{Color|numbers|15%}}{{Icon|Max HP}}" | |||
}, | }, | ||
["Lingering Shade"] = { | ["Lingering Shade"] = { | ||
Latest revision as of 11:37, 16 July 2026
Documentation for this module may be created at Module:Extra Effect/data/doc
return {
["Aloof"] = {
effect = "A {{Color|numbers|10%}} stacking Attack SPD buff that lasts until the end of battle."
},
["Echo"] = {
effect = "Recast the Active Skill once, with no Energy Cost, with converted stats. Each Active Skill cast can trigger Echo once at most, and Echo itself does not count as an Active Skill.<br /><br />Converted Stats include:<br />{{Icon|ATK}}{{Icon|MP}}{{Icon|Armor}}{{Icon|MR}}{{Icon|Max HP}}{{Icon|HP}}"
},
["Infatuation"] = {
effect = "Healing and Shield effects applied to the object of Infatuation by the Admirer increase by 15%. This effect can stack."
},
["Light of the Strong"] = {
effect = "Blasters, Explorers: {{Color|numbers|12%}}{{Icon|Attack SPD}}<br />Masterminds: {{Color|numbers|12%}}{{Icon|MP}}<br />Protectors, Mascots: {{Color|numbers|15%}}{{Icon|Max HP}}"
},
["Lingering Shade"] = {
effect = "When the Active Skill hits opponents without Lingering Shade, mark them with Lingering Shade for 6s.<br />When the Active Skill hits opponents with Lingering Shade, deals '''310%'''{{Icon|ATK}} Physical DMG and removes it."
},
["Rancor"] = {
effect = "Each point of Rancor grants Hate Anima {{Color|numbers|3%}}{{Icon|ATK}}."
},
["Topping list"] = {
effect = "Tomatoes: Reduce the target's Armor by '''2''' after hitting. This effect stacks and lasts until the end of battle;<br>Patty: DMG increases to '''110%'''{{Icon|ATK}};"
},
}