Memory/Change History

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Revision as of 09:48, 16 July 2026 by Shirra (talk | contribs) (Created page with "{{Change History/Header}} Version 0.60.0 * Synergy was changed: ** {{Color|Old:}} "Increase the Max Health {{Icon|Max HP}} of Memory Anima. 12s after the start of battle or after the entire team loses 20% Health, summon Mnemobiblion to join the battle. Every allied Memory Anima deployed in this battle round will increase Mnemobiblion's level, with stronger Memory Anima increasing it more. 3/6 Anima give 150/450 {{Icon|Max HP}} ; Tier 1/2 Mnemobiblion. 9 Anima give 12...")
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This is the change history page for Memory
It contains changes that are relevant to the main article.

Version 0.60.0

  • Synergy was changed:
    • Old: "Increase the Max Health of Memory Anima. 12s after the start of battle or after the entire team loses 20% Health, summon Mnemobiblion to join the battle. Every allied Memory Anima deployed in this battle round will increase Mnemobiblion's level, with stronger Memory Anima increasing it more. 3/6 Anima give 150/450  ; Tier 1/2 Mnemobiblion. 9 Anima give 1200  ; Tier 3 Mnemobiblion ; Mnemobiblion enters the field after the start of battle."
    • New: "After a Memory Anima uses an Active Skill, it EchoesEchoRecast the Active Skill once, with no Energy Cost, with converted stats. Each Active Skill cast can trigger Echo once at most, and Echo itself does not count as an Active Skill.

      Converted Stats include:
      that Skill once. 3/6 Anima give 45/65% Echo Intensity."

Pre-Release

  • Memory was added.