MR: Difference between revisions
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Created page with "{{Stub|Specific Information}} {{Terminology Infobox |image = Icon MR.png |type = Combat; Stats }} '''MR''' is one of the stats of Honkai: Nexus Anima. ==Abilities== ===MR Increasing Abilities=== {{Abilities by Category Table|MR Increase Abilities|shortheader=increase MR}} ===MR Decreasing Abilities=== {{Abilities by Category Table|MR Decrease Abilities|shortheader=decrease MR}} ==Other Languages== {{Other Languages |en = MR |zhs = |zht = |ja =..." |
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==Abilities== | ==Abilities== | ||
===MR Increasing Abilities=== | ===MR Increasing Abilities=== | ||
{{Abilities by Category Table|MR Increase Abilities|shortheader=increase MR}} | {{Abilities by Category Table|anima=1|MR Increase Abilities|shortheader=increase MR}} | ||
===MR Decreasing Abilities=== | ===MR Decreasing Abilities=== | ||
{{Abilities by Category Table|MR Decrease Abilities|shortheader=decrease MR}} | {{Abilities by Category Table|anima=1|MR Decrease Abilities|shortheader=decrease MR}} | ||
==Other Languages== | ==Other Languages== | ||
Latest revision as of 10:32, 6 November 2025
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Specific Information
MR is one of the stats of Honkai: Nexus Anima.
Abilities
MR Increasing Abilities
1 ability increase MR:
| Character | Name | Description | Type |
|---|---|---|---|
Glampa |
Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 650% Passive: Glampa begins battle in the Sleep stateSleep stateDMG dealt increases by 2% every second. This increases by an additional 2% when an allied unit is defeated. The DMG increase gained this way persists until the battle ends., and AwakensAwakeningAfter Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakens. When Glampa awakens, it removes all debuffs and gains 45 Armor and MR. and uses its Active Skill after the requirements are met. |
Battle Skill |
MR Decreasing Abilities
No abilities decrease MR.
Other Languages
| Language | Official Name |
|---|---|
| English | MR |
Change History
Introduced in Version 0.3.0
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