Light Anima get ATK DMG and MP. 6s After the Start of Battle, create shining light: Light anima get ATK/MP again, and at the same time also gain a shield based on Max Health for 8s.
A short time after the start of battle, applies Shining Light to Light Anima, granting a Shield based on Max Health{{Icon|Max HP}}.
{| class="wikitable"
{| class="wikitable"
Line 16:
Line 17:
! # of Anima !! Effect
! # of Anima !! Effect
|-
|-
| 3 || {{Tx}}
| 2 || Triggers after 16s; {{Color|numbers|18%}}{{Icon|Max HP}} Shield
|-
|-
| 5 || {{Tx}}
| 4 || Triggers after 12s; {{Color|numbers|38%}}{{Icon|Max HP}} Shield
|-
|-
| 7 || {{Tx}}
| 6 || Triggers after 12s; {{Color|numbers|60%}}{{Icon|Max HP}} Shield
This page contains information only available in the 0.60.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Old: "Light Anima gain ATK and MP. 6s After the Start of Battle, create Shining Light: Light Anima gain again, and at the same time also gain a Shield based on Max Health for 8s. 3/5 Anima give 12/22%; 20/30%. 7/9 Anima give 32/60%; 40/100%; in addition, Shining Light deals 10/60% True DMG to all opponents."
New: "A short time after the start of battle, applies Shining Light to Light Anima, granting a Shield based on Max Health. 2/4/6 Anima give triggers after 16/12/12s; 18/38/60% Shield."