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{{Beta|0.60.0}}
{{Aspect Infobox
{{Aspect Infobox
|name = Insatiability
|name = Insatiability
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==Synergy==
==Synergy==
Allied units gain Attack SPD and Omnileech based on a % of their missing Health. Insatiability Anima gain an additional 50% bonus.
Every 5s, each Insatiability Anima Predates their current target, dealing Magic DMG and providing a stat bonus based on the Insatiability Anima's role. Max 10 stacks.<br />
Explorer, Protector, Mascot: 2% Max Health{{Icon|Max HP}}<br />
Blaster: 2% ATK{{Icon|ATK}}<br />
Mastermind: 2% MP{{Icon|MP}}
{| class="wikitable"
{| class="wikitable"
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! # of Anima !! Effect
! # of Anima !! Effect
|-
|-
| 2 || For each 1% of missing Health, gain 0.5% Attack SPD and 0.2% Omnileech
| 2 || 30 Magic DMG, 100% bonus
|-
|-
| 3 || For each 1% of missing Health, gain 0.7% Attack SPD and 0.3% Omnileech
This page contains information only available in the 0.60.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Every 5s, each Insatiability Anima Predates their current target, dealing Magic DMG and providing a stat bonus based on the Insatiability Anima's role. Max 10 stacks.
Explorer, Protector, Mascot: 2% Max Health
Blaster: 2% ATK
Mastermind: 2% MP
Old: "Allied units gain Attack SPD and Omnileech based on a % of their missing Health. Insatiability Anima gain an additional 50% bonus. 2/3 Anima give for each 1% of missing Health, gain 0.5/0.7% Attack SPD and 0.2/0.3% Omnileech."
New: "Every 5s, each Insatiability Anima Predates their current target, dealing Magic DMG and providing a stat bonus based on the Insatiability Anima's role. Max 10 stacks. Explorer, Protector, Mascot: 2% Max Health; Blaster: 2% ATK; Mastermind: 2% MP. 2/4 Anima give 30/40 Magic DMG, 100/200% bonus."