Heart's Benediction: Difference between revisions

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|desc      = '''Active:'''<br>Dragamour uses Charge instead of Energy (max 6 Charge), and does not use Basic Attacks or move, instead charging up for 6s. While charging up, Dragamour releases Energy Waves twice, and generates 1 Charge every second. After fully charging, release an Enhanced Energy Wave once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other.<!--
|desc      = '''Active:'''<br>Dragamour uses Charge instead of Energy (max 6 Charge), and does not use Basic Attacks or move, instead charging up for 6s. While charging up, Dragamour releases Energy Waves twice, and generates 1 Charge every second. After fully charging, release an Enhanced Energy Wave once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other.<!--
--><br>'''Energy Wave'''<br>&bull;Energy Wave - Support: Heals allied units within 1 hex for Health equal to '''180%'''{{Icon|MP}} MP.<br>&bull;Energy Wave - Damage: Deals '''125%'''{{Icon|MP}} MP as Magic DMG to all opponents within 1 hex.<!--
--><br>'''Energy Wave'''<br>&bull;Energy Wave - Support: Heals allied units within 1 hex for Health equal to '''180%'''{{Icon|MP}} MP.<br>&bull;Energy Wave - Damage: Deals '''125%'''{{Icon|MP}} MP as Magic DMG to all opponents within 1 hex.<!--
--><br>Enhanced Energy Wave<br>&bull;Enhanced Energy Wave - Support: Grants all allied units a Shield equal to '''220%'''{{Icon|MP}} MP and increases their Attack SPD by '''40%''' for 5s.<br>&bull;Enhanced Energy Wave - Damage: Deals '''170%'''{{Icon|MP}} MP as Magic DMG to all opponents and applies '''30%''' Armor and MR Shred for 5s.
--><br>'''Enhanced Energy Wave'''<br>&bull;Enhanced Energy Wave - Support: Grants all allied units a Shield equal to '''220%'''{{Icon|MP}} MP and increases their Attack SPD by '''40%''' for 5s.<br>&bull;Enhanced Energy Wave - Damage: Deals '''170%'''{{Icon|MP}} MP as Magic DMG to all opponents and applies '''30%''' Armor and MR Shred for 5s.
|scale_att  = MP
|scale_att  = MP
|utility    = Charge; Heal; Shield; Attack SPD Increase; Armor Shred; MR Shred
|utility    = Charge; Heal; Shield; Attack SPD Increase; Armor Shred; MR Shred