Heart's Benediction: Difference between revisions

m aggregate utility params into array (via JWB)
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|character  = Dragamour
|character  = Dragamour
|type      = Battle Skill
|type      = Battle Skill
|desc      = '''Active:'''<br>Dragamour uses Charge instead of Energy (max 6 Charge), and does not use Basic Attacks or move, instead charging up for 6s. While charging up, Dragamour releases Energy Waves twice, and generates 1 Charge every second. After fully charging, release an Enhanced Energy Wave once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other.<br>Energy Wave<br>Energy Wave - Support: Heals allied units within 1 hex for Health equal to 180% MP.<br>Energy Wave - Damage: Deals 125% MP as Magic DMG to all opponents within 1 hex.<br>Enhanced Energy Wave<br>Enhanced Energy Wave - Support: Grants all allied units a Shield equal to 220% MP and increases their Attack SPD by 40% for 5s. Enhanced Energy Wave - Damage: Deals 170% MP as Magic DMG to all opponents and applies 30% Armor and MR Shred for 5s.
|desc      = '''Active:'''<br>Dragamour uses Charge instead of Energy (max 6 Charge), and does not use Basic Attacks or move, instead charging up for 6s. While charging up, Dragamour releases Energy Waves twice, and generates 1 Charge every second. After fully charging, release an Enhanced Energy Wave once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other.<!--
--><br>'''Energy Wave'''<br>&bull;Energy Wave - Support: Heals allied units within 1 hex for Health equal to '''180%'''{{Icon|MP}} MP.<br>&bull;Energy Wave - Damage: Deals '''125%'''{{Icon|MP}} MP as Magic DMG to all opponents within 1 hex.<!--
--><br>Enhanced Energy Wave<br>&bull;Enhanced Energy Wave - Support: Grants all allied units a Shield equal to '''220%'''{{Icon|MP}} MP and increases their Attack SPD by '''40%''' for 5s.<br>&bull;Enhanced Energy Wave - Damage: Deals '''170%'''{{Icon|MP}} MP as Magic DMG to all opponents and applies '''30%''' Armor and MR Shred for 5s.
|scale_att  = MP
|scale_att  = MP
|utility    = Charge; Heal; Shield; Attack SPD Increase; Armor Shred; MR Shred
|utility    = Charge; Heal; Shield; Attack SPD Increase; Armor Shred; MR Shred