Hate/Change History: Difference between revisions

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* Chinese (Simplified) name changed from 厌憎 to 仇恨.
* Chinese (Simplified) name changed from 厌憎 to 仇恨.
* Chinese (Traditional) name changed from 厭憎 to 仇恨.
* Chinese (Traditional) name changed from 厭憎 to 仇恨.
* Synergy was changed:
** {{Color|Old:}} "'''Innate Trait:''' Use Rancor instead of Energy: Basic Attacks generate '''1''' Rancor. Cannot generate Rancor for '''4'''s after using an Active Skill. '''Aspect Activation Effect:''' When battle starts, Rancor of Hate Anima is increased, and they enter the Vengeance state for 4s, increasing their Attack SPD{{Icon|Attack SPD}} and MP{{Icon|MP}}. 2/4/6 Anima give 2/4/6 initial Rancor; 40/85/150%{{Icon|Attack SPD}}; 25/35/60%{{Icon|MP}}."
** {{Color|New:}} "When an allied Anima is defeated, Hate Anima will accumulate {{Extra Effect|Rancor}}. 3/5 Anima give {{Color|numbers|4}}/{{Color|numbers|6}} Rancor."
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[[Version 0.3.0]]
[[Version 0.3.0]]
* Hate was added.
* Hate was added.

Latest revision as of 23:08, 15 July 2026

This is the change history page for Hate
It contains changes that are relevant to the main article.

Version 0.60.0

  • Chinese (Simplified) name changed from 厌憎 to 仇恨.
  • Chinese (Traditional) name changed from 厭憎 to 仇恨.
  • Synergy was changed:
    • Old: "Innate Trait: Use Rancor instead of Energy: Basic Attacks generate 1 Rancor. Cannot generate Rancor for 4s after using an Active Skill. Aspect Activation Effect: When battle starts, Rancor of Hate Anima is increased, and they enter the Vengeance state for 4s, increasing their Attack SPD and MP. 2/4/6 Anima give 2/4/6 initial Rancor; 40/85/150%; 25/35/60%."
    • New: "When an allied Anima is defeated, Hate Anima will accumulate RancorRancorEach point of Rancor grants Hate Anima 3%.. 3/5 Anima give 4/6 Rancor."

Version 0.3.0

  • Hate was added.