Battle Skill

Revision as of 09:00, 21 September 2025 by Raven.Familiar (talk | contribs) (Created page with "{{Terminology Infobox |type = Abilities }} '''Battle Skills''' are unique abilities used by Anima during a Nexus Battle. ==List of Battle Skills== {{Abilities by Category Table|Battle Skills|notype=1}} ==Other Languages== {{Other Languages |en = Battle Skill |zhs = |zht = |ja = }} ==Change History== {{Change History|0.3.0}}")
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Battle Skills are unique abilities used by Anima during a Nexus Battle.

List of Battle Skills

Toggle Descriptions
67 abilities match the category selection:

Character Name Description
GlampaGlampa Active:
Glampa quickly moves behind the nearest opponent, flinging them backward to deal 650%  Magic DMG, and deals Transcription missing  Magic DMG to other opponents within 1 hex of the landing spot.
Passive:
Glampa begins battle in the Sleep state, and Awakens and uses its Active Skill after the requirements are met.
SquarelSquarel Active:
Launches a large pinecone at an opponent, dealing 355%  Physical DMG, and launches a small pinecone at the nearest allied unit, increasing their Attack SPD by 50% for 4s.
MesmerithMesmerith Active:
Take flight and glide away from opponents, gaining 20% DMG reduction for the duration. Releases a total of 18 Bloodbats toward up to 3 opponents while gliding, split evenly among the targets. Each Bloodbat deals 45%  Physical DMG. After each time the Active Skill is used, the total number of Bloodbats released by the next use increases by 6, up to a total of 30.
BladehoundBladehound Active:
Release Bonespikes in all directions, dealing 360%  ATK as Physical DMG to all opponents within 2 hexes. If any opponents are 1 hex away, they are also Stunned for 1s.
Passive:
ATK is increased by 2% of Max Health.
BobabirbBobabirb Active: Fires 4 boba at the nearest opponent, each dealing 90%  Physical DMG and then fires 1 empowered boba at each of the 3 nearest opponents, each dealing 120%  Physical DMG.
DonubiDonubi Active: Throws toxic donuts at the nearest opponent not Poisoned, Poisoning them for 6s. The Poison deals 100%  Magic DMG every second.
FelinoxieFelinoxie Active: Deploys a Brightmoon Shroud with a 1-hex radius that lasts 3s and follows Felinoxie, dealing 180%  Magic DMG to opponents within over 3s and reducing their DMG dealt by 30%. Also grants 500%  Shield for 3s.
HamburgoofHamburgoof Active:
Unleash 3 barrages, each barrage firing a total of 5 burgers at the target and other opponents within 2 hexes of the target randomly, and each burger including the effects of all the toppings. Reloads before each barrage, and increasing Attack SPD reduces reload time and increases barrage speed.
Passive:
Hamburgoof's Basic Attacks fire toppings, and each topping type has a different effect. After each time the Active Skill is used, cycle to the next topping in the topping list in order.
CubladeCublade Active:
Chops the target, dealing 250%  Physical DMG.
Passive:
Regenerate all Energy when receiving a Control Effect.
CamcorgiCamcorgi Active: Camcorgi takes a picture of a fan-shaped area in front, applying freeze-frame to opponents hit for 2.5s and firing 50%  +12 photos at them (fire 1 extra photo for every 50% of increased Attack SPD), each dealing 100%  Physical DMG. When the picture does not hit any opponents, fires 6 photos at the nearest opponent instead.
Passive: Regenerates 5 Energy when any opponent on the field becomes controlled. Attacks that hit opponents with freeze-frame always Critically Hit.
FoalhardyFoalhardy Active:
Foalhardy will taunt the target opponent for 5s. During this duration, Foalhardy takes 20% less DMG and has a 20% chance to counterattack when attacked by the Taunted target, dealing 100%  Physical DMG to them.
Taunt:
Causes the opponent's target to become Foalhardy, and the opponent cannot use Active Skills for the duration.
VulberryVulberry Active: Lobs a cream ice cream cake, dealing 650%  Magic DMG to the target and Stunning them for 2s, and also dealing 240%  Magic DMG to other opponents within 1 hex of them.
UmpurrellaUmpurrella Active:
Umpurrella releases a Meow Cloud over the head of the target, and for the next 6s, continually strikes 2 random opponents within 2 hexes with 5 Thunderbolts and 3 Megabolts. Umpurrella is immune to Control Effects for the duration. Thunderbolts and Megabolts each deal Transcription missing and Transcription missing Magic DMG respectively. When the Meow Cloud disappears, it will heal the 3 nearest allied units for 10% of the total DMG done by the Meow Cloud.
HeartceaseHeartcease Active:
Unleash a hail of bullets that lasts 3s on opponents in a 2-hex AoE, dealing 300%  Physical DMG and applying 30% Armor Shred for 5s.
DerpydileDerpydile Active:
Derpydile unleashes 3 soundwaves, each dealing 150%  ATK as Physical DMG to opponents within 1 hex. The last soundwave deals 100%  ATK as bonus Physical DMG.
KaffiendKaffiend Launches an espresso towards the allied Anima possessing the highest total ATK and MP, granting them 120% increased Attack SPD that decays to zero over 4s, and Kaffiend gains a Shield based on its MP with 600%  Shield Strength that decays over 4s.
FyrklorFyrklor Passive:
After every 3 Basic Attacks used, unleashes Dancing Flame once. This effect is considered a Basic Attack.

Eidos Link: Gains a Shield equal to 10%  at the start of battle, triggering again when Health reaches 50% for the first time.

FaefluxFaeflux Active:
Hurls an hourglass at the most concentrated group of opponents, Imprisoning the target and opponents within 1 hex for 2.5s. Faeflux deals 50%  Magic DMG every 0.5s to opponents who are Imprisoned by this effect. The hourglass explodes after 2.5s, dealing 350%  Magic DMG to opponents within 1 hex of it.
PomparrotPomparrot Active:
Pomparrot enters the Party state. While active, Basic Attacks fire fireworks, dealing 70%  Physical DMG to the target and opponents within 1 hex of them. When Party state ends, fire a massive firework, dealing 270%  Physical DMG to opponents on the entire battlefield and applying 33% Deep Wounds to them for 5s.
Party State
Attack range increases by 4 hexes, gains 50% Attack SPD, and Basic Attacks are transformed. Lasts 5s.
PuddlipupPuddlipup Active:
Snack up! After the feasting is done, gains 450%  Shield for 8s and 40 Armor and MR while the Shield exists.

Passive:
Can trigger once per battle: When taking Fatal Damage, Puddlipup's Health cannot drop below 1, after which it will heal itself for 50%  Health over 2s.

FramambaFramamba Fires an energy bolt that deals 400%  Physical DMG at the nearest enemy unit. Also buffs itself and adjacent allied Anima on the same row, increasing the DMG dealt by their Basic Attacks by 30% and increasing Attack SPD by 30% for 5s.
PupanooPupanoo Active: Throw a fried egg at the current target opponent, dealing 180%  Magic DMG
FurrariFurrari Active: Charges at the opponent furthest away within a 3-hex radius, dealing 120%  Physical DMG to the target and all opponents along the path. Stuns the target for 2s and gains 20%  Shield for 5s after hitting the opponent furthest away.
MagisdrakeMagisdrake Active: Motivates allied units within 1 hex, granting them 1.5 of healing over time, restoring 250%  Health to each unit. Smashes the ground, dealing 200%  Physical DMG to opponents within 1 hex.
FrigullFrigull Active: Frigull turns their body and launches fries and sauce at the opponents within 1 hex, dealing 350%  Physical DMG while also applying Energy Jam to targets hit, increasing their Max Energy by 10% until the next time their Active Skill is used. When they do use their Active Skill, they will take an additional 150%  Physical DMG.
MushgloominiMushgloomini Active: Release spores, dealing 300%  Magic DMG to opponents within 1 hex and applying 33% Deep Wounds to them for 4s.
OctopourriOctopourri Active:
Grants 300%  Shield that lasts 6s to itself and the allied unit with the highest Attack SPD. When Basic Attacks by units under the protection of this Shield hit, they deal 60%  bonus Magic DMG.
DragamourDragamour Active:
Dragamour uses Charge instead of Energy (max 6 Charge), and does not use Basic Attacks or move, instead charging up for 6s. While charging up, Dragamour releases Energy Waves twice, and generates 1 Charge every second. After fully charging, release an Enhanced Energy Wave once. Dragamour's charging up has two modes, Support and Damage. After fully charging in one mode, Dragamour will switch to the other.
Energy Wave
•Energy Wave - Support: Heals allied units within 1 hex for Health equal to 180%  MP.
•Energy Wave - Damage: Deals 125%  MP as Magic DMG to all opponents within 1 hex.
Enhanced Energy Wave
•Enhanced Energy Wave - Support: Grants all allied units a Shield equal to 220%  MP and increases their Attack SPD by 40% for 5s.
•Enhanced Energy Wave - Damage: Deals 170%  MP as Magic DMG to all opponents and applies 30% Armor and MR Shred for 5s.
WaxulaWaxula Active:
Black Cloak: Summon Count Wax in the area of the battlefield where opponents are densest, dealing 100%  Magic DMG to opponents within 1 hex, and turn into White Wax.
White Wax: Heal Count Wax for 30+240%  Health.
Count Wax: Blink to the location where enemy units are densest, and continuously release swarms of bats for 3s, dealing 75%  Magic DMG every 0.25s to opponents within 1 hex.
Passive:
Count Wax's Basic Attacks will heal it for 50%  after dealing DMG.
Black Cloak
Has two states, Black Cloak and White Wax. Enters battle as Black Cloak.
White Wax
Has two states, Black Cloak and White Wax. After Black Cloak uses its Active Skill, summon Count Wax and turn into White Wax. After Count Wax has been defeated, White Wax turns back into Black Cloak.
Count Wax
Count Wax is Untargetable, and its Health will decay over time. Once defeated, it returns to White Wax.
MagisakiMagisaki Active:
Magisaki summons a magic hat to attack opponents, dealing 350%  Magic DMG and gaining 20%  Shield for 4s.
EggnokEggnok Active: Gains 450%  Shield for 4s. Attacks an opponent with a vicious uppercut, Stunning them for 0.7s, dealing 200%  Magic DMG, and knocking them towards the most concentrated group of opponents. A shock is triggered when the target lands, dealing 100%  Magic DMG to them and opponents within 1 hex.
ChimauraChimaura Active:
Slash with both claws, dealing 390%  Physical DMG to opponents in a 1-hex fan-shaped AoE in front of it.
Passive:
When attacking a target more than 1 but no more than 3 hexes away, Chimaura will pounce toward the target.

Eidos Link: Chimaura gains 40% Attack SPD bonus for 8s when attacking opponents hit by Drift Through the Void.

CapybunnerCapybunner Active: Gains 300%  Shield for 6s, and deal 220%  Physical DMG to opponents within 2 hexes in front.
Passive: Capybunner gains 20% DMG reduction when it has the Shield from its Active Skill.
BeaubeanieBeaubeanie Active:
Beaubeanie waves its tentacles at the nearest opponent, firing two magic orbs. Each orb deals 200%  Magic DMG and deals 100%  Magic DMG to other opponents within 1 hex of them.
ChowpowndChowpownd Active:
Temporarily turns the closest opponent into a dessert and ingests them, dealing 550%  Magic DMG and granting Chowpownd and all allied units in the same row a Shield equal to 16% of the target's Max Health and 24% increase Attack SPD for 8s.
Passive:
Basic Attacks deal 60%  bonus Magic DMG, and heal the allied unit with the lowest Health percentage for 60%  Health.
Ingestion:
Ingestion lasts 2s. During this time, the ingested target is Untargetable. After the ingestion ends, the opponent will be flung back to their original position and Chowpownd will grow larger.
RosfurcateRosfurcate Active:
Disappears and becomes untargetable. Afterward, reappears next to the opponent with the lowest Health within 2 hexes and attacks them, dealing 320%  Physical DMG and increasing the DMG dealt to them by 40% for the next 3s.
MimooMimoo Active:
Mimoo performs a spinning attack, dealing 65%  Magic DMG to opponents within 1 hex while spinning. Spins for 3s with a base number of 9 spins, plus 3.5 spins over the duration for every 1 point of increased Attack SPD.

Eidos Link: Mimoo's Attack SPD increases by 20%.

Mr. AvocadoMr. Avocado Active:
Mr. Avocado gains a stacking 12% Max Health increase that lasts until the end of the battle, and Mr Avocado can continuously grow taller over 3s while taking 40% reduced DMG before falling forward and dealing 16%  Physical DMG to opponents in a 2-hex line in front of it.
CorvariatioCorvariatio Active:
Corvariatio draws 2 Nexuno Cards, and uses its Skill based on whether the colors of the cards drawn are Double Blue, Red and Blue, or Double Red.
Passive:
Each time Corvariatio participates in defeating an opponent, its chance of drawing Red Nexuno Cards increases by 7%.
Double Blue:
Gains 49% Attack SPD for the next 5s and fires a Nexuno Card at the target, dealing 170%  as Physical DMG when it hits and regenerating 7 Energy.
Red and Blue:
Fires a Nexuno Card that pierces opponents, dealing 330%  hit as Physical DMG to opponents
Double Red:
Temporarily enter the Untargetable state, and fire 3 Nexuno Cards at opponents, each card dealing 225%  Physical DMG and Stunning for 1.5 [sic] s.
CatnapirCatnapir Active:
Releases a nightmare ripple outward in a 2-hex radius. If Catnapir is within the attack range of opponents hit by the ripple, those opponents will retarget Catnapir. Afterward, Catnapir grants itself 140%( + ) Shield for 6s. Gains 25%( + ) bonus Shield Strength for each opponent targeting it.
Passive:
Every 4s, generate Hate equivalent to the number of opponents targeting Catnapir.
OlivesperOlivesper Active: Launches magical missiles at the 2 closest opponents, dealing 175%  Magic DMG and granting 150%  Shield to the 2 allied units with the lowest Health percentage for 4s.
BunmareenBunmareen
Active: Creates a Nexus Ward that lasts 3s. During this time, Bunmareen gains 30% DMG reduction as well as a 360%  Shield that lasts 3s. The Nexus Ward shatters after 3s, dealing 250%  Magic DMG to opponents within 1 hex.
DamasqueDamasque Active:
Inspire the 2 strongest allied units, granting them buffs based on their roles:
•Frontline Tank: Gain 320%  Shield for 8s;
•Physical Carry: Gain 30%  ATK for 6s;
•Magic Carry: Gain 40%  for 8s.
Passive:
Damasque's Basic Attacks deal 80%  as bonus Magic DMG when they hit.
NomnomNomnom Active:
Heals itself for 360%  over 3s, then deals 250%  Magic DMG to the current target opponent.
PlumelunePlumelune Active: Plumelune summons a Zephyr that blows towards the row with the most allied units, dealing 180%  Magic DMG to enemy units, Launching them for 1s, and granting allied units 160%  Shield for 8s. While protected by Plumelune's Shield, units gain 50% increased Attack SPD.
MarshalbirdMarshalbird Active:
Performs 4 consecutive attacks on the target, each dealing 90%  Physical DMG, followed by a heavy attack that deals 270%  Physical DMG.
Passive:
Marshalbird's DMG dealt increases by 20% for 6s after switching targets.
HoppelonHoppelon Active:
Enter Counterattack Mode and gain 550%  Shield. When the Shield is broken for the first time or Counterattack Mode ends, its formation scatters, splitting into three independent apple hoplites that battle. Reforms when any two apple hoplites are defeated.
Passive:
Apple hoplites gain a Shield equal to 200% of their ATK when they participate in defeating an opponent.
Counterattack Mode:
Form up into a defensive stack for 5s. While in this state, take 25% less DMG and counterattack when attacked, dealing 150%  Physical DMG to opponents within 1 hex. Counterattack can be triggered once per second.
Scattered Formation:
Split into 3 independent apple hoplites, which inherit a proportion of Hoppelon's Max Health, Armor, MR, ATK, and MP.
Shieldbearer: For the next 6s, causes all apple hoplites to focus on its current target and while also increasing their Attack SPD by 100%.
Spearman: Deals 100% of ATK as Physical DMG to the target 4 times.
Javelineer: ATK increases by 30% for 5s.
Reforming:
The apple hoplites reform into a Hoppelon that has 30% reduced Max Health from when its formation scattered.
LepinamelLepinamel Active: Throw an Orb at a target opponent that deals 250%  Magic DMG to the target and opponents within 1 hex of the target. Every other time this Skill is used, an extra enhanced Orb will also be thrown that deals 400%  Magic DMG to the target and opponents within 1 hex of the target.
NoctumbraNoctumbra Active:
Charge to the opponent farthest away, dealing 200%  Physical DMG to opponents along the path, and applying or removing Lingering Shade.
BroombaBroomba First Strike:
Leaps and delivers a heavy strike, dealing 20%  Magic DMG to the current target, then gains 30%  Shield for 5s.
ApollinisApollinis Passive: Protect allied units within 1 hex: Gain 10% DMG reduction.
Active: Calls down a Lightedge that deals 150%  Magic DMG to the three nearest opponents. Also heals itself and the lowest percent Health allied unit, with Healing equal to 80%( + ).
ChocllamourChocllamour Active: Charge up and ram the target, dealing 275%  Physical DMG and gaining 350%  Shield for 6s.
CinechelCinechel Active:
Active: Cinechel enters Rewind, healing itself over time throughout the duration. After Rewind ends, applies 30% of Armor Shred to opponents within a 2-hex radius for 4s, and the next 4 Basic Attacks become Enhanced Attacks.
Rewind:
Gains healing over time equal to 50% of the total DMG received in the 2 seconds before the Active Skill was used plus 18% of Cinechel's initial Max Health.
Enhanced Attacks:
Attack a 2-hex radius fan-shaped AoE in front with flashes dealing 1.0%  Physical DMG 5 times.
DonnatallowDonnatallow Active: Hurl phosphor flames at the current target. After hitting, applies Smolder for 10s. Smolder applies 33% Deep Wounds and deals 45%  Physical DMG every second. Smolder's DoT effect can stack up to 3 times, and the duration resets when a new stack is applied.
C'lockedC'locked Active:
Tosses a time capsule at the allied Anima with the highest Max Health that lasts 3s, healing them for 200%  Health over the duration. After 3s, the time capsule explodes, granting the target 200%  Shield for 4s and dealing 170%  Magic DMG to opponents within 1 hex.
Time Capsules
When the target already has a time capsule, the new time capsule will cause the old time capsule to instantly apply its remaining healing over time and explode.
HugglebearyHugglebeary Active:
After jumping up, Hugglebeary smashes into the ground, dealing 120%  Physical DMG to opponents within 1 hex; it then jumps up and crashes down again, dealing 180%  Physical DMG to opponents within 1 hex, and gains 22%  Shield for 6s.
VixemourneVixemourne Active:
Hurl a Shadow Orb at the target that deals 250%  Physical DMG. The Orb will then Blur once.
EggluvsEggluvs Active:
Throw a hook punch combo at opponents, dealing 300%  Physical DMG twice.
Passive:
Eggluvs Basic Attacks are converted into maintaining Guard state: Gain 15% DMG reduction and regenerate an additional 3 Energy when hit. Regenerate 12 Energy every 2s.
InkifoalInkifoal Active:
Inkifoal leaps, healing itself over time for a total of 30%  Health.
LumehartLumehart Active:
Lumehart summons 6 Jadeblossoms to attack opponents. Each Jadeblossom deals 100%  Magic DMG, and after hitting, reduces the target's MR by 4. This reduction stacks and lasts until the end of battle. Also applies the Kindlelight effect. Jadeblossoms prioritize attacking opponents with Kindlelight.
Each time the Active Skill has been used twice, the next Active Skill becomes: Summon a Hartheart that leaps towards the opponent farthest away, dealing 250%  Magic DMG to the target and every opponent in the AoE of its path.
Kindlelight:
When hit by Hartheart, the DMG dealt by this instance of Hartheart increases to 250%+140% , and remove Kindlelight.
RimechimeRimechime Fire a snowball at the nearest opponent, dealing 360%  Magic DMG and applying 30% Chill for 3s. The snowball then explodes, dealing 180%  Magic DMG and applying 30% Chill for 3s to other enemy units within 1 hex of the target.
TaileepTaileep Passive: Taileep's Basic Attack attacks both the target and another opponent within 1 hex of them at the same time.
Active: Moves to a safe position 2 hexes from the target of the attack and gains 250%  Shield for 5s.
LumeridonLumeridon Active:
Unleashes a tidal wave toward the straight-line direction with the most opponents, dealing 360%  Physical DMG to opponents hit.
StarspineStarspine Active: Targeting the 3 nearest opponents, guide 3 Starlight to attack their locations. Each Starlight attacks with 2 Starfalls, each reducing the target's Armor and MR by 2 and dealing 150%  Magic DMG. The Armor and MR reduction can stack and last until the end of battle.
InkicornInkicorn Active: Briefly charges up, then Launches opponents, dealing 200%  Magic DMG and Stunning them for 1.5s. Follows with a ground stomp, gaining a 400%  Shield and reducing the DMG dealt by opponents within 1 hex by 30% for 5s.
CumulonCumulon Active:
Unleashes 18 swords, which attack up to 3 opponents with the lowest Health. Each sword deals 50%  Physical DMG.
Passive:
Cumulon uses Charge (max 7 points) instead of Energy, and generates Charge through a special Basic Attack. Cumulon's Attack SPD cannot be increased or decreased. When receiving Attack SPD altering effects, 65% of the percentage change will be converted into a percentage change in ATK.
Special Basic Attack
Commands a sword to weave through the battlefield, dealing 100%  Physical DMG to the enemy target and generating 1 Charge.
ScorscytheScorscythe Active:
Deals 200%  Physical DMG to enemies within 1 hex and applies Burning and Deep Wounds to them for 5s. Scorscythe is consumed by raging flames and enters the Burning Rage State. In the Burning Rage State, Active Skill changes to firing a flaming blade forward that deals 300%  Physical DMG and applies 5s of Burning and Deep Wounds to opponents hit.
Passive:
While in the Burning Rage state, Scorscythe's CRIT Rate increases by 30% and its Active Skill can Critically Hit.
Burning Rage state
Scorscythe enters the field in Frost state. After using its Skill for the first time, it switches to Burning Rage state, which lasts until the end of battle. Basic Attacks while in Burning Rage state deal 110%  Physical DMG to all opponents within 1 hex.


Other Languages

LanguageOfficial Name
EnglishBattle Skill

Change History