|desc = '''Active:'''<br>Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600%{MP} Magic DMG and Stun them for 2s, and also dealing 200%{MP} Magic DMG to opponents within 1 hex of the landing spot.<br>'''Passive:'''<br>Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<br>'''Sleep state'''<br>Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<br>'''Awakening'''<br>After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR.
|desc = '''Active:'''<br>Glampa quickly moves behind the nearest opponent, flinging them backward to deal '''600%'''{{Icon|MP}} Magic DMG and Stun them for 2s, and also dealing '''200%'''{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.<!--
--><br>'''Passive:'''<br>Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<!--
--><br>'''Sleep state'''<br>Gain '''2%''' DMG dealt every second and obtain '''3%''' Omnileech. When an allied unit is defeated, DMG dealt increases by an additional '''2%''' and '''3%''' Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<!--
--><br>'''Awakening'''<br>After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains '''45''' Armor and MR.
This page contains information only available in the 0.3.0 closed beta, meaning it is subject to change as the game develops. As a result, this page may be missing information or become outdated as further builds of the game release.
Old: "Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600% Magic DMG and Stun them for 2s, and also dealing 200% Magic DMG to opponents within 1 hex of the landing spot. Passive: Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill. Sleep state Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle. Awakening After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR."
New: "Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 650% Magic DMG, and deals Transcription missing Magic DMG to other opponents within 1 hex of the landing spot. Passive: Glampa begins battle in the Sleep stateTranscription missing, and AwakensTranscription missing and uses its Active Skill after the requirements are met."