"Oi! Shaddup!": Difference between revisions

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|character  = Glampa
|character  = Glampa
|type      = Battle Skill
|type      = Battle Skill
|desc      = '''Active:'''<br>Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600%{MP} Magic DMG and Stun them for 2s, and also dealing 200%{MP} Magic DMG to opponents within 1 hex of the landing spot.<br>'''Passive:'''<br>Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<br>'''Sleep state'''<br>Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<br>'''Awakening'''<br>After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR.
|desc      = '''Active:'''<br>Glampa quickly moves behind the nearest opponent, flinging them backward to deal '''600%'''{{Icon|MP}} Magic DMG and Stun them for 2s, and also dealing '''200%'''{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.<!--
--><br>'''Passive:'''<br>Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<!--
--><br>'''Sleep state'''<br>Gain '''2%''' DMG dealt every second and obtain '''3%''' Omnileech. When an allied unit is defeated, DMG dealt increases by an additional '''2%''' and '''3%''' Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<!--
--><br>'''Awakening'''<br>After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains '''45''' Armor and MR.
|scale_att  = MP
|scale_att  = MP
|utility    = Stun; Damage Increase; Omnileech Increase; Remove Debuff; Armor Increase; MR Increase
|utility    = Stun; Damage Increase; Omnileech Increase; Remove Debuff; Armor Increase; MR Increase

Revision as of 10:10, 6 November 2025

This page contains content found exclusively in Version 0.3.0 of the Honkai: Nexus Anima closed beta test.
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"Oi! Shaddup" is Glampa's Battle Skill in Honkai: Nexus Anima.

Other Languages

LanguageOfficial Name
English"Oi! Shaddup!"

Change History

Version 0.60.0
  • Description was updated:
    • Old: "Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600% Magic DMG and Stun them for 2s, and also dealing 200% Magic DMG to opponents within 1 hex of the landing spot.
      Passive: Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.
      Sleep state Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.
      Awakening After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR."
    • New: "Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 650% Magic DMG, and deals Transcription missing Magic DMG to other opponents within 1 hex of the landing spot.
      Passive: Glampa begins battle in the Sleep state, and Awakens and uses its Active Skill after the requirements are met."

Version 0.3.0

  • "Oi! Shaddup!" was added.