"Oi! Shaddup!": Difference between revisions
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|character = Glampa | |character = Glampa | ||
|type = Battle Skill | |type = Battle Skill | ||
|desc = '''Active:'''<br>Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600%{MP} Magic DMG and Stun them for 2s, and also dealing 200%{MP} Magic DMG to opponents within 1 hex of the landing spot.<br>'''Passive:'''<br>Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<br>'''Sleep state'''<br>Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<br>'''Awakening'''<br>After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR. | |desc = '''Active:'''<br>Glampa quickly moves behind the nearest opponent, flinging them backward to deal '''600%'''{{Icon|MP}} Magic DMG and Stun them for 2s, and also dealing '''200%'''{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.<!-- | ||
--><br>'''Passive:'''<br>Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<!-- | |||
--><br>'''Sleep state'''<br>Gain '''2%''' DMG dealt every second and obtain '''3%''' Omnileech. When an allied unit is defeated, DMG dealt increases by an additional '''2%''' and '''3%''' Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<!-- | |||
--><br>'''Awakening'''<br>After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains '''45''' Armor and MR. | |||
|scale_att = MP | |scale_att = MP | ||
|utility = Stun; Damage Increase; Omnileech Increase; Remove Debuff; Armor Increase; MR Increase | |utility = Stun; Damage Increase; Omnileech Increase; Remove Debuff; Armor Increase; MR Increase | ||