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{{Beta|0.60.0}}
{{Beta|0.3.0}}
{{Stub|Format, Images}}
{{Stub|Format, Images}}
{{Ability Infobox
{{Ability Infobox
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|character  = Glampa
|character  = Glampa
|type      = Battle Skill
|type      = Battle Skill
|desc      = '''Active:'''<br />Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Color|numbers|650%}}{{Icon|MP}} Magic DMG, and deals {{Color|numbers|230%}}{{Icon|MP}} Magic DMG to other opponents within 1 hex of the landing spot.<br><br>'''Passive:'''<br />Glampa begins battle in the {{Extra Effect|Sleep state}}, and {{Extra Effect|Awakens|Awakening}} and uses its Active Skill after the requirements are met.
|desc      = '''Active:'''<br>Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600%{MP} Magic DMG and Stun them for 2s, and also dealing 200%{MP} Magic DMG to opponents within 1 hex of the landing spot.<br>'''Passive:'''<br>Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<br>'''Sleep state'''<br>Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<br>'''Awakening'''After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR.
|scale_att  = MP
|scale_att1 = MP
|utility    = AoE; Control; Damage Increase; Remove Debuff; Armor Increase; MR Increase
|utility1  = Stun
|utility2  = Damage Increase
|utility3  = Omnileech Increase
|utility4  = Remove Debuff
|utility5  = Armor Increase
|utility6  = MR Increase
}}
}}
{{Lead/Ability|"Oi! Shaddup!"}}
 
{{Lead/Ability}}


==Other Languages==
==Other Languages==
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==Change History==
==Change History==
{{Change History|introduced=0.3.0}}
{{Change History|introduced=0.3.0}}
[[pl:"Oi! Shaddup!"]]
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