"Oi! Shaddup!"/Change History: Difference between revisions
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Created page with "{{Change History/Header}} Version 0.60.0 * Description was updated: ** {{Color|Old:}} "'''Active:''' Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|'''600%'''}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing '''200%'''}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.<!-- --><br />'''Passive:''' Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awake..." |
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* Description was updated: | * Description was updated: | ||
** {{Color|Old:}} "'''Active:''' Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|'''600%'''}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing '''200%'''}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.<!-- | ** {{Color|Old:}} "'''Active:''' Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|'''600%'''}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing '''200%'''}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.<!-- | ||
--><br />'''Passive:''' Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.<!-- | --><br />'''Passive:''' Glampa begins battle in the Sleep state{{highlight|. After the conditions are met, Glampa Awakes}} and uses its Active Skill.<!-- | ||
--><br />'''Sleep state''' Gain '''2%''' DMG dealt every second and obtain '''3%''' Omnileech. When an allied unit is defeated, DMG dealt increases by an additional '''2%''' and '''3%''' Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.<!-- | --><br />'''Sleep state''' {{highlight|Gain '''2%''' DMG dealt every second and obtain '''3%''' Omnileech. When an allied unit is defeated, DMG dealt increases by an additional '''2%''' and '''3%''' Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.}}<!-- | ||
--><br />'''Awakening''' After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains '''45''' Armor and MR." | --><br />'''Awakening''' After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa {{highlight|awakes}}. When Glampa {{highlight|awakes}}, it removes all debuffs and gains '''45''' Armor and MR." | ||
** {{Color|New:}} "'''Active:''' Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{ | ** {{Color|New:}} "'''Active:''' Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{highlight|{{Color|numbers|650%}}}}{{Icon|MP}} Magic DMG, and {{highlight|deals {{Color|numbers|230%}}}}{{Icon|MP}} Magic DMG to other opponents within 1 hex of the landing spot.<!-- | ||
--><br />'''Passive:''' Glampa begins battle in the {{Extra Effect|Sleep state | --><br />'''Passive:''' Glampa begins battle in the {{Extra Effect|Sleep state}}{{highlight|, and {{Extra Effect|Awakens|Awakening}}}} and uses its Active Skill {{highlight|after the requirements are met}}.<!-- | ||
--><br />'''Sleep state:''' {{highlight|DMG dealt increases by {{Color|numbers|2%}} every second. This increases by an additional {{Color|numbers|2%}} when an allied unit is defeated. The DMG increase gained this way persists until the battle ends.}}<!-- | |||
--><br />'''Awakening''': After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa {{highlight|awakens}}. When Glampa {{highlight|awakens}}, it removes all debuffs and gains {{Color|numbers|45}} Armor and MR." | |||
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[[Version 0.3.0]] | [[Version 0.3.0]] | ||
* "Oi! Shaddup!" was added. | * "Oi! Shaddup!" was added. | ||
Latest revision as of 22:45, 22 July 2026
This is the change history page for "Oi! Shaddup!"
It contains changes that are relevant to the main article.
- Description was updated:
- Old: "Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600%
Magic DMG and Stun them for 2s, and also dealing 200%
Magic DMG to opponents within 1 hex of the landing spot.
Passive: Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.
Sleep state Gain 2% DMG dealt every second and obtain 3% Omnileech. When an allied unit is defeated, DMG dealt increases by an additional 2% and 3% Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.
Awakening After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains 45 Armor and MR." - New: "Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 650%
Magic DMG, and deals 230%
Magic DMG to other opponents within 1 hex of the landing spot.
Passive: Glampa begins battle in the Sleep stateSleep stateDMG dealt increases by 2% every second. This increases by an additional 2% when an allied unit is defeated. The DMG increase gained this way persists until the battle ends., and AwakensAwakeningAfter Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakens. When Glampa awakens, it removes all debuffs and gains 45 Armor and MR. and uses its Active Skill after the requirements are met.
Sleep state: DMG dealt increases by 2% every second. This increases by an additional 2% when an allied unit is defeated. The DMG increase gained this way persists until the battle ends.
Awakening: After Sleeping for 8s, when its Health drops below 50%, or the team's total Health drops below 50%, Glampa awakens. When Glampa awakens, it removes all debuffs and gains 45 Armor and MR."
- Old: "Active: Glampa quickly moves behind the nearest opponent, flinging them backward to deal 600%
- "Oi! Shaddup!" was added.