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	<id>https://hna.wiki/%22Oi!_Shaddup!%22/Change_History?action=history&amp;feed=atom</id>
	<title>&quot;Oi! Shaddup!&quot;/Change History - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://hna.wiki/%22Oi!_Shaddup!%22/Change_History?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://hna.wiki/%22Oi!_Shaddup!%22/Change_History?action=history"/>
	<updated>2026-08-29T00:04:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://hna.wiki/%22Oi!_Shaddup!%22/Change_History?diff=10317&amp;oldid=prev</id>
		<title>ThoseRaineyDayz at 22:45, 22 July 2026</title>
		<link rel="alternate" type="text/html" href="https://hna.wiki/%22Oi!_Shaddup!%22/Change_History?diff=10317&amp;oldid=prev"/>
		<updated>2026-07-22T22:45:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:45, 22 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Description was updated:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Description was updated:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{Color|Old:}} &amp;quot;&amp;#039;&amp;#039;&amp;#039;Active:&amp;#039;&amp;#039;&amp;#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|&amp;#039;&amp;#039;&amp;#039;600%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing &amp;#039;&amp;#039;&amp;#039;200%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{Color|Old:}} &amp;quot;&amp;#039;&amp;#039;&amp;#039;Active:&amp;#039;&amp;#039;&amp;#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|&amp;#039;&amp;#039;&amp;#039;600%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing &amp;#039;&amp;#039;&amp;#039;200%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Passive:&#039;&#039;&#039; Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Passive:&#039;&#039;&#039; Glampa begins battle in the Sleep state&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{highlight|&lt;/ins&gt;. After the conditions are met, Glampa Awakes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/ins&gt;and uses its Active Skill.&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sleep state&#039;&#039;&#039; Gain &#039;&#039;&#039;2%&#039;&#039;&#039; DMG dealt every second and obtain &#039;&#039;&#039;3%&#039;&#039;&#039; Omnileech. When an allied unit is defeated, DMG dealt increases by an additional &#039;&#039;&#039;2%&#039;&#039;&#039; and &#039;&#039;&#039;3%&#039;&#039;&#039; Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sleep state&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{highlight|&lt;/ins&gt;Gain &#039;&#039;&#039;2%&#039;&#039;&#039; DMG dealt every second and obtain &#039;&#039;&#039;3%&#039;&#039;&#039; Omnileech. When an allied unit is defeated, DMG dealt increases by an additional &#039;&#039;&#039;2%&#039;&#039;&#039; and &#039;&#039;&#039;3%&#039;&#039;&#039; Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Awakening&#039;&#039;&#039; After Sleeping for 8s, when its Health drops below 50%, or the team&#039;s total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains &#039;&#039;&#039;45&#039;&#039;&#039; Armor and MR.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Awakening&#039;&#039;&#039; After Sleeping for 8s, when its Health drops below 50%, or the team&#039;s total Health drops below 50%, Glampa &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{highlight|&lt;/ins&gt;awakes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;. When Glampa &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{highlight|&lt;/ins&gt;awakes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;, it removes all debuffs and gains &#039;&#039;&#039;45&#039;&#039;&#039; Armor and MR.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{Color|New:}} &quot;&#039;&#039;&#039;Active:&#039;&#039;&#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Highlight&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;650%&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;}}{{Icon|MP}} Magic DMG, and {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Highlight&lt;/del&gt;|deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tx&lt;/del&gt;}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;}}{{Icon|MP}} Magic DMG to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Highlight|&lt;/del&gt;other&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;opponents within 1 hex of the landing spot.&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{Color|New:}} &quot;&#039;&#039;&#039;Active:&#039;&#039;&#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highlight|{{Color|numbers&lt;/ins&gt;|650%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;}}{{Icon|MP}} Magic DMG, and {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highlight&lt;/ins&gt;|deals {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Color|numbers|230%&lt;/ins&gt;}}}}{{Icon|MP}} Magic DMG to other opponents within 1 hex of the landing spot.&amp;lt;!--&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Passive:&#039;&#039;&#039; Glampa begins battle in the {{Extra Effect|Sleep state&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Sleep State&lt;/del&gt;}}, and {{Extra Effect|Awakens}} and uses its Active Skill after the requirements are met.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Passive:&#039;&#039;&#039; Glampa begins battle in the {{Extra Effect|Sleep state}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{highlight|&lt;/ins&gt;, and {{Extra Effect|Awakens&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Awakening}}&lt;/ins&gt;}} and uses its Active Skill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{highlight|&lt;/ins&gt;after the requirements are met&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}.&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sleep state:&#039;&#039;&#039; {{highlight|DMG dealt increases by {{Color|numbers|2%}} every second. This increases by an additional {{Color|numbers|2%}} when an allied unit is defeated. The DMG increase gained this way persists until the battle ends.}}&amp;lt;!--&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Awakening&#039;&#039;&#039;: After Sleeping for 8s, when its Health drops below 50%, or the team&#039;s total Health drops below 50%, Glampa {{highlight|awakens}}. When Glampa {{highlight|awakens}}, it removes all debuffs and gains {{Color|numbers|45}} Armor and MR&lt;/ins&gt;.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Version 0.3.0]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Version 0.3.0]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;quot;Oi! Shaddup!&amp;quot; was added.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;quot;Oi! Shaddup!&amp;quot; was added.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-9035:rev-10317:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>ThoseRaineyDayz</name></author>
	</entry>
	<entry>
		<id>https://hna.wiki/%22Oi!_Shaddup!%22/Change_History?diff=9035&amp;oldid=prev</id>
		<title>Shirra: Created page with &quot;{{Change History/Header}} Version 0.60.0 * Description was updated: ** {{Color|Old:}} &quot;&#039;&#039;&#039;Active:&#039;&#039;&#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|&#039;&#039;&#039;600%&#039;&#039;&#039;}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing &#039;&#039;&#039;200%&#039;&#039;&#039;}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.&lt;!-- --&gt;&lt;br /&gt;&#039;&#039;&#039;Passive:&#039;&#039;&#039; Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awake...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hna.wiki/%22Oi!_Shaddup!%22/Change_History?diff=9035&amp;oldid=prev"/>
		<updated>2026-07-14T08:12:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Change History/Header}} &lt;a href=&quot;/Version_0.60.0&quot; class=&quot;mw-redirect&quot; title=&quot;Version 0.60.0&quot;&gt;Version 0.60.0&lt;/a&gt; * Description was updated: ** {{Color|Old:}} &amp;quot;&amp;#039;&amp;#039;&amp;#039;Active:&amp;#039;&amp;#039;&amp;#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|&amp;#039;&amp;#039;&amp;#039;600%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing &amp;#039;&amp;#039;&amp;#039;200%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.&amp;lt;!-- --&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awake...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Change History/Header}}&lt;br /&gt;
[[Version 0.60.0]]&lt;br /&gt;
* Description was updated:&lt;br /&gt;
** {{Color|Old:}} &amp;quot;&amp;#039;&amp;#039;&amp;#039;Active:&amp;#039;&amp;#039;&amp;#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|&amp;#039;&amp;#039;&amp;#039;600%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG and {{Highlight|Stun them for 2s, and also dealing &amp;#039;&amp;#039;&amp;#039;200%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG to opponents within 1 hex of the landing spot.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Glampa begins battle in the Sleep state. After the conditions are met, Glampa Awakes and uses its Active Skill.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sleep state&amp;#039;&amp;#039;&amp;#039; Gain &amp;#039;&amp;#039;&amp;#039;2%&amp;#039;&amp;#039;&amp;#039; DMG dealt every second and obtain &amp;#039;&amp;#039;&amp;#039;3%&amp;#039;&amp;#039;&amp;#039; Omnileech. When an allied unit is defeated, DMG dealt increases by an additional &amp;#039;&amp;#039;&amp;#039;2%&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;3%&amp;#039;&amp;#039;&amp;#039; Omnileech is gained. The DMG increase and Omnileech gained this way lasts until the end of battle.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Awakening&amp;#039;&amp;#039;&amp;#039; After Sleeping for 8s, when its Health drops below 50%, or the team&amp;#039;s total Health drops below 50%, Glampa awakes. When Glampa awakes, it removes all debuffs and gains &amp;#039;&amp;#039;&amp;#039;45&amp;#039;&amp;#039;&amp;#039; Armor and MR.&amp;quot;&lt;br /&gt;
** {{Color|New:}} &amp;quot;&amp;#039;&amp;#039;&amp;#039;Active:&amp;#039;&amp;#039;&amp;#039; Glampa quickly moves behind the nearest opponent, flinging them backward to deal {{Highlight|&amp;#039;&amp;#039;&amp;#039;650%&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG, and {{Highlight|deals &amp;#039;&amp;#039;&amp;#039;{{tx}}&amp;#039;&amp;#039;&amp;#039;}}{{Icon|MP}} Magic DMG to {{Highlight|other}} opponents within 1 hex of the landing spot.&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;Passive:&amp;#039;&amp;#039;&amp;#039; Glampa begins battle in the {{Extra Effect|Sleep state|Sleep State}}, and {{Extra Effect|Awakens}} and uses its Active Skill after the requirements are met.&amp;quot;&lt;br /&gt;
----&lt;br /&gt;
[[Version 0.3.0]]&lt;br /&gt;
* &amp;quot;Oi! Shaddup!&amp;quot; was added.&lt;/div&gt;</summary>
		<author><name>Shirra</name></author>
	</entry>
</feed>